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Coaster Rush 3D, TowerBloxx stopped working
lately i wanted to play 2 games that were working some time ago TowerBloxx and Coaster Rush 3D - i made many updates including thumb and kernel power ones since the last time i played them. this is my device's info:
Community SSU version = 2011.38-1Tmaemo8.2+thumb1 Kernel Power Version = 2.6.28.10-power52 these games don't work anymore for some reason - the first picture is being loaded and then it freezes. these are the console outputs from both games: Coaster Rush 3D (v1.0.1): ------------------------ initializing gc initializing memory pools memory pools set to null root memory pool created highheap & lowheap set iDCMIDlet::InitializeNGI(): mAccelerometer=0x8b090 WARNING: System fonts implementation is empty, check the game side code to make sure graphical fonts are used!In SoundWrapper ::initialize() In SoundWrapper::initialize() done In ResourceManager::__staticInitializer In ResourceManager::__staticInitializer done in Runnable() constructor creating the toolkit instance done tk In DCIHouse constructor in dchocmidlet::startapp() calling iwrapper::initialize() In iWrapper::initialize In DavinciUtilities::initialize In DavinciUtilities::initialize done initializing idccanvas touch interface created creating shader program, got 293 / 173 bytes ----------- opengl rendering context created, screen set ----------- creating shader program, got 293 / 173 bytes creating shader program, got 293 / 77 bytes iwrapper::initialize() exiting graphics created = in main loop's initialization = in resetTimer() out resetTimer() in toolkit::initialize() ResourceInputStream reading beyond its length! ---------------------------------------------- failed to open file /install/l6_0 Failed to open inputstream: l6_0 numberOfLanguages = 6 sm_languageName[0][LANGUAGE_NAME_INDEX] = English sm_languageName[1][LANGUAGE_NAME_INDEX] = Fran?ais sm_languageName[2][LANGUAGE_NAME_INDEX] = Italiano sm_languageName[3][LANGUAGE_NAME_INDEX] = Deutsch sm_languageName[4][LANGUAGE_NAME_INDEX] = Español sm_languageName[5][LANGUAGE_NAME_INDEX] = ????????? - out main loop's init In DCIHouse::initialize In DCIHouse initialize load's vars iWrapper::loadPackedImage(): ERROR! imageIndex=0, glerr = 1281 In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 0 = in DCIHouse::initializeGraphics = in DCIHouse::initializeGraphics CP1 = in DCIHouse::initializeGraphics CP3 In FadeEffects::init = in DCIHouse::initializeGraphics CP4 pointer = 16 = in DCIHouse::initializeGraphics CP5 = in DCIHouse::initializeGraphics CP6 = in DCIHouse::initializeGraphics CP7 = in DCIHouse::initializeGraphics finish In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 1 In iWrapper::initializeGraphics gc_run() scanning stack 41e5dc50 to 41e5d87c scanning stack 41e5d87c to 41e5dc50 scanning stack 40192154 to 4019232c iWrapper::loadPackedImage(): ERROR! imageIndex=1, glerr = 1281 gc_run() scanning stack 41e5dc50 to 41e5d87c scanning stack 41e5d87c to 41e5dc50 scanning stack 40192154 to 4019232c gc_run() scanning stack 41e5dc50 to 41e5d87c scanning stack 41e5d87c to 41e5dc50 scanning stack 40192154 to 4019232c gc_run() scanning stack 41e5dc50 to 41e5d87c scanning stack 41e5d87c to 41e5dc50 scanning stack 40192154 to 4019232c gc_run() scanning stack 41e5dc50 to 41e5d87c scanning stack 41e5d87c to 41e5dc50 scanning stack 40192154 to 4019232c In iWrapper::initializeGraphics done In iDCRecordStore Constructor! Trying open database /home/opt/nhouse/install/rms.sqlite Database rms.sqlite iResult = 0 Recordstore Opened successfully In iDCRecordStore Constructor! done TowerBloxx (v1.0.0): ------------------- initializing gc initializing memory pools memory pools set to null root memory pool created highheap & lowheap set in Runnable() constructor in dchocmidlet::startapp() calling iwrapper::initialize() in iwrapper::readResourceBytes(), reading file anim scanning stack 420d2cd4 to 420d2994 in iwrapper::readResourceBytes(), reading file im initializing idccanvas touch interface created creating shader program, got 293 / 173 bytes ----------- opengl rendering context created, screen set ----------- creating shader program, got 293 / 173 bytes creating shader program, got 293 / 77 bytes iWrapper::initialize(): init BlueTooth... iWrapper::initialize(): Done init BlueTooth. iwrapper::initialize() exiting graphics created = in main loop's initialization = in resetTimer() out resetTimer() ResourceInputStream reading beyond its length! ---------------------------------------------- scanning stack 420d2c58 to 420d27e4 out getText() out getText() out getText() scanning stack 420d2c58 to 420d284c scanning stack 420d2c58 to 420d28dc out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() failed to open file /install/l6_0 Failed to open inputstream: l6_0 loading image file /install/img8.png this file has 32 bits per pixel loading image file /install/img9.png this file has 32 bits per pixel scanning stack 420d2c58 to 420d28ac - out main loop's init in resetTimer() out resetTimer() scanning stack 420d2c58 to 420d2834 Stopcreating shader program, got 293 / 173 bytes scanning stack 420d2c58 to 420d27ac Stopcreating shader program, got 293 / 173 bytes scanning stack 420d2c58 to 420d283c Stopcreating shader program, got 293 / 173 bytes scanning stack 420d2c58 to 420d2834 scanning stack 420d2c58 to 420d283c Stopcreating shader program, got 293 / 173 bytes scanning stack 420d2c58 to 420d27a4 scanning stack 420d2c58 to 420d27ac scanning stack 420d2c58 to 420d283c Stopcreating shader program, got 293 / 173 bytes out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() out getText() call mp screen init out getText() out getText() out getText() out getText() out getText() In iDCRecordStore Constructor! Trying open database /home/opt/njurassic/install/rms.sqlite Database rms.sqlite iResult = 0 Recordstore Opened successfully In iDCRecordStore Constructor! done ------ any idea what's the cause for this? |
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