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Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
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/home/nemo/emumaster/snes Please also note that, right now, only snes and gba are integrated, even though the icons for the other emulators are shown. Furthermore, I could only test snes so far. So, gba may or may not work. All help, e.g., for porting more things, such as more emulators, finding issues, etc. is highly appreciated. |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
Quote:
Once you have it, put it there: /home/nemo/emumaster/gba/gba_bios.bin fwiw, the md5sum should be: a860e8c0b6d573d191e4ec7db1b1e4f6 See also, e.g.: http://talk.maemo.org/showthread.php?t=79495 PS: The latest version emits a more descriptive error message to the command line. This should also point to the correct solution. |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
Quote:
I haven't tested SNES. |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
@Wonko:
Thank you. When will you fix the audio? |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
Quote:
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Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
The audio should be working now as well.
The involved hacks are as ugly as it gets but well... it works. Edit: Thanks to Elleo who introduced me to the MediaPlayer sound hack. This is btw not what I referred to with "as ugly as it gets". ;) |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
Is it possible to play with an IcontrolPad BT joystick on Snes or Nes emu?
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Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
Hi!
I'm having a minor problem with the gba emulation. I got it to work after putting the bios in the gba folder, whereafter I plsyed Final fantasy VI advance for an hour or so. i even saved and loaded succesfully. but now, when i played a little further and saved on start-up the following happens; 1) the game starts just fine from the beginning ( i unchecked the auto-save option from emu settings) 2) when i load any save state (even those previously working) the audio becomes one continuous howl, all the in-game menus dissapears (in battles) and all the conversation boxes dissapear. the in game start menu seems yo work normally though, with the music starting and all. If somebody has some advice so please, any information is welcome! |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
You know to help me?
http://talk.maemo.org/showpost.php?p...&postcount=700 ( N9 MeeGo / Harmattan ) "I play Pokémon LeafGreen ( it is GBA ) and I was save game ( I pressed 'Start', then I chose 'Save' in menu, "Game has saved" ) and I am looking for file .sav, but I found nothig. PLS, where is this file ? ( when I restard game, save is correctly, but file nothing ) tnx." |
Re: [WiP] Porting Emumaster 0.3.0 to Qt5/SailfishOS
I have tried James Pond 2 and 3 or Thunder Force IV without luck why?
I have tried Nes games too like super marios bros 1,2 or 3 without luck too :( impossible to run :( |
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