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-   -   Stellarium Mobile (https://talk.maemo.org/showthread.php?t=92311)

Fellfrosch 2017-12-29 10:33

Re: Stellarium Mobile
 
Thanx for the new version, which works really nice. Great work. You should add a possibility for donations ;)

Two things:
1. At least for me it still don't start from the icon.
2. When I'm setting language in the config.ini to de, just some parts in the settings are translated to German. The rest of the app stays in English. Is that by intend? On the desktop version everything is translated.

ade 2017-12-29 10:49

Re: Stellarium Mobile
 
Quote:

Originally Posted by Fellfrosch (Post 1539716)

1. At least for me it still don't start from the icon.

Because Mara forgot to fix the desktop file in the latest release :)

Fellfrosch 2017-12-29 11:04

Re: Stellarium Mobile
 
@ade by the way, I also haven't found any possibility to donate some bucks to you, for all the work you do. (I know it's the wrong thread, anyway...)

ade 2017-12-29 11:29

Re: Stellarium Mobile
 
Quote:

Originally Posted by Fellfrosch (Post 1539718)
@ade by the way, I also haven't found any possibility to donate some bucks to you, for all the work you do. (I know it's the wrong thread, anyway...)

I'm fine with a "thank you" every now and then ;)

peterleinchen 2017-12-29 11:43

Re: Stellarium Mobile
 
Quote:

Originally Posted by ade (Post 1539721)
I'm fine with a "thank you" every now and then ;)

Thank you!

Mara 2017-12-29 14:30

Re: Stellarium Mobile
 
Quote:

Originally Posted by Fellfrosch (Post 1539716)
Thanx for the new version, which works really nice. Great work. You should add a possibility for donations ;)

Two things:
1. At least for me it still don't start from the icon.
2. When I'm setting language in the config.ini to de, just some parts in the settings are translated to German. The rest of the app stays in English. Is that by intend? On the desktop version everything is translated.

Fellfrosch, thanks for the feedback. I did fix the start from icon bug and tested it in my device by installing the 0.2 version rpm directly from local rpm file. I tried it now from openrepos by uninstalling my Stellarium first. I was surprised to see it installed first the 0.1 version and then immediately asked to upgrade to 0.2. I thought it should always install the latest available... EDIT: Found that I need to put the files in order... putting the latest on top will then install the latest first.

It seems I did upload some earlier 0.2 debug version to the repo before I fixed the "start from icon" bug... :o

I'll push there new version (0.3) soon to fix the issue as well as restore the locale settings as described next paragraph. (Maybe at the same time I can look into creating that donate button.)

Concerning the languages I did edit the default_config.ini file "sky_locale" and "app_locale" from "system" to "en_US" when I first started to troubleshoot various issues, locales being one of them... I forgot to change those back. On next 0.3 update I'll reset those back to original. (On the other hand I still see some errors in debug logs with locales so there may be some more work to do for future versions...)

epninety 2017-12-29 14:50

Re: Stellarium Mobile
 
Fantastic work, many thanks for your efforts. Definitely an app I've missed since upgrading from J1.

Latest (0.3) version from Warehouse starts from the desktop.
(Identifies as 0.2 in the 'About' page?)

Started from console it seems to segfault on exit, after a lot of errors about destroying textures. Doesn't seem to cause any issues, I mention only in case yours doesn't show the same.

Thanks again!

Mara 2017-12-30 01:57

Re: Stellarium Mobile
 
Quote:

Originally Posted by epninety (Post 1539727)
Fantastic work, many thanks for your efforts. Definitely an app I've missed since upgrading from J1.

Latest (0.3) version from Warehouse starts from the desktop.
(Identifies as 0.2 in the 'About' page?)

Started from console it seems to segfault on exit, after a lot of errors about destroying textures. Doesn't seem to cause any issues, I mention only in case yours doesn't show the same.

Thanks again!

Yes... forgot to up the version on about page...

I have seen those errors if run from terminal and closing Stellarium first. I usually close the terminal which then closes the Stellarium and you'll not see those messages. (They may still be happening but they won't be visible.)

epninety 2017-12-30 15:18

Re: Stellarium Mobile
 
Quote:

Originally Posted by Mara (Post 1539736)
(They may still be happening but they won't be visible.)

:D:D:D 10 Chars

Kabouik 2018-12-05 13:57

Re: Stellarium Mobile
 
The application (v0.9) installs properly on Sailfish X but it fails to run: the app starts and immediately minimizes to the home screen. Anyone else having this issue?

Launching from terminal indicates missing files and a segmentation fault:

Code:

[nemo@Sailfish ~]$ stellarium-sf
 --------------------------------------------------------------------------------------------------------------------
[ This is Stellarium for Sailfish 0.9 - http://thelarge.org/stellarium-sailfish                                      ]
[ SF and N9 port Copyright(C) 2012-2014 Marko Srebre; Stellarium 0.12.4 Copyright (C) 2000-2013 Fabien Chereau et al ]
 --------------------------------------------------------------------------------------------------------------------
Writing log file to: "/home/nemo/.stellarium-sf/log.txt"
File search paths:
  0 .  "/home/nemo/.stellarium-sf"
  1 .  "/usr/share/stellarium-sf"
Attempting to use an existing older config file.
Config file is:  "/home/nemo/.stellarium-sf/config.ini"
Using Wayland-EGL
Theme dir "/usr/share/themes/jolla/meegotouch/z1.25/" does not exist
QOpenGLShaderProgram::uniformLocation( tex ): shader program is not linked
GL vendor is  "Qualcomm"
GL renderer is  "Adreno (TM) 510"
FBO Supported  true
INTERNAL ERROR: no main() function!
ERROR: 0 compilation errors.  No code generated.

QGLShader::compile(Vertex): INTERNAL ERROR: no main() function!
ERROR: 0 compilation errors.  No code generated.


Failed to add default projection vertex shader:  ""
INTERNAL ERROR: Call to undefined function!
ERROR: 0 compilation errors.  No code generated.

QGLShader::compile(Vertex): INTERNAL ERROR: Call to undefined function!
ERROR: 0 compilation errors.  No code generated.


Failed to compile vertex shader of builtin shader " plainShader " :  ""
StelQGL2Renderer::init failed to load plain shader
Cache directory is:  "/home/nemo/.cache/stellarium-sf/stellarium-sf"
file not found:  "data/user_locations.txt"
Sky language is  "C"
Application language is  "C"
Loading Solar System data ...
Loaded 75 / 75 planet orbits from "/usr/share/stellarium-sf/data/ssystem.ini"
Loading star data ...
"Loading "/usr/share/stellarium-sf/stars/default/stars_0_0v0_3.cat": 0_0v0_2; 4963"
"Loading "/usr/share/stellarium-sf/stars/default/stars_1_0v0_3.cat": 1_0v0_2; 21598"
"Loading "/usr/share/stellarium-sf/stars/default/stars_2_0v0_3.cat": 2_0v0_2; 150090"
"Loading "/usr/share/stellarium-sf/stars/default/stars_3_1v0_2.cat": 3_1v0_1; 423540"
file not found:  "stars/default/stars_4_1v0_0.cat"
file not found:  "stars/default/stars_5_2v0_0.cat"
file not found:  "stars/default/stars_6_2v0_0.cat"
file not found:  "stars/default/stars_7_2v0_0.cat"
file not found:  "stars/default/stars_8_2v0_0.cat"
Finished loading star catalogue data, max_geodesic_level:  3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 412 / 412 NGC name records successfully
file not found:  "landscapes/guereins/fog.png"
Loading star names from "/usr/share/stellarium-sf/skycultures/western/star_names.fab"
Loaded 236 / 236 common star names
Loading star names from "/usr/share/stellarium-sf/stars/default/name.fab"
Loaded 4359 / 4359 scientific star names
Loading variable stars from "/usr/share/stellarium-sf/stars/default/gcvs_hip_part.dat"
Loaded 6886 / 6886 variable stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ... 
Loaded 782 constellation boundary segments
Segmentation fault

Same issue with the safe-mode (stellarium-sf -s).


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