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Re: [Announce] Poor Maps
0.34 released with rinigus's voice navigation code merged and a couple smaller issues fixed. While testing on my new Sailfish X, the route rendering still feels a bit slow even with the fix in 0.34. That and many other things will likely be fixed with the Mapbox GL component. After Christmas I'll fork the code and begin merging rinigus's GL adaptation. If all goes well, Poor Maps will switch over to minimal maintenance mode and new development will take place in the new GL app.
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Re: [Announce] Poor Maps
Thank u very much for all development of this year. Pizza's are on the way.
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Re: [Announce] Poor Maps
@otsaloma, thanks for your hard work and communicating your plans on how to proceed with developing Poor Maps. It is really exciting to see Poor Maps with OSMscout Server overtaking most commercial navigation apps (e.g. on Android) in functionality within a little more than a year.
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Happy holidays and a splendid start into the new year to you and everyone here. |
Re: [Announce] Poor Maps
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Re: [Announce] Poor Maps
@otsaloma, thank you very much for your work on rewriting and adjustments of the voice code! Looking forward to the new fork.
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Re: [Announce] Poor Maps
DISCLAIMER: This is unofficial version that is provided as an early-feedback preview. It will be submitted for merge into Poor Maps proper and is not a permanent fork. This version is provided with the hope that it will be useful for you and to allow you to participate in the development through feedback, patches, and other possible means. /DISCLAIMER
I have prepared GL changes for merging with Poor Maps proper. As a part of these preparations, a new version of Poor Maps GL has been released which should have all the changes that @otsaloma did for 0.34 release. So, the voice directions implementation is expected to be the same. I had to sync few things manually => there is always a chance for an odd mistake here or there. I haven't tested it as much as I would like, but haven't encountered any bugs either. Hence I am releasing this work with the hope that more testers would help to iron out the bugs and give feedback regarding latest version with the voice directions from the upstream. Please let me know if you manage to test it via github issues (please report GL bugs https://github.com/rinigus/poor-maps until the planned fork will happen) or here. Unless some critical bug will show up, I expect it to be the last version of Poor Maps GL and the next versions to be released by @otsaloma under new name, as he was planning. Enjoy! |
Re: [Announce] Poor Maps
Thanks for this great and free application! :)
After playing around a bit (no real driving test yet), I encountered the following questions: (1) Why are there so few types in "Nearby venues"? I miss especially:
Could those be easily added? (2) I can easily add points (blue circles) to the map, but I could not find a way to remove individual ones. The only way I know so far is "clear map" in the main menu, which deletes all points previously created. Maybe you could add another button in den points context menu next to "Navigate", "Nearby" and "Share", which might be labeled "Remove". |
Re: [Announce] Poor Maps
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Re: [Announce] Poor Maps
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The types that you list seem to be OSM tags and are imported for search engine of OSM Scout Server. However, so far, I have been dropping the POIs without a name. So, parking will be listed only if it has a name (same issue with toilets). This should be probably improved, I'll have to think how. If some tag is missing in OSM Scout Server, let me know by filing an issue at github. Then we can look into it together. Info regarding available tags: http://wiki.openstreetmap.org/wiki/Tags with the list of many of them at http://wiki.openstreetmap.org/wiki/Map_Features |
Re: [Announce] Poor Maps
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Maybe you could add the String "Search history:" between the search input box and the search history list. ---- Quote:
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