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Showing results 1 to 7 of 7 @ 0.00 seconds. Search: Posts Made By: Alphafive
Forum: Games 2011-08-17, 18:04
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

thanks, i will look into it! hope you can guide me through this theme editing.
Forum: Games 2011-08-17, 17:44
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

thank you for valuable information forcer, any recommendation for a good pvr editor? I would be willing to mess with the theme file.
Forum: Games 2011-08-17, 17:31
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

what are the available theme variables? and.. if its not possible via editor, can it be done via existing files in the game?
Forum: Games 2011-08-17, 17:20
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

hi forcer, is it possible to edit the themes too with the editor? like putting my own bg images to a single level? how can i do that?
Forum: Games 2011-08-06, 16:51
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

@edd,

did you check if the objects doesnt occupy the space for the birds and the slingshot? it happened to me before and i also got that error, try to move things a little bit away from the birds...
Forum: Games 2011-08-05, 17:37
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

thanks for replyin` forcer, I would like to ask for your help on what code should i use so it will compile into floats instead of doubles?
Forum: Games 2011-08-05, 15:35
Replies: 362
Views: 343,753
Posted By Alphafive
Re: [Maemo 5] Angry Birds Level Editor - NOW FULLY WORKING

is there a way to compile the level.lua again? i know that it isn't necessary at all, but for the sake of compiling the level.lua again, how can it be done? and what program to use? thanks in...
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