That's basically what I did. I never download maps using N800 actually, all my map tiles downloading, poi...are managed on PC. But even that, MM2.x can not be comparable with MM1.4 in the speed.
It's in the MM2.x application code. The old gdbm always sync the data with disk no matter how small change it is. The gdbm 1.8.3 seems to give user some choice and provides a sync command(basically...
1. "Temporarily" fixed the hardware zoom key issue syzygy asked, now you can config MM1.4 zoom key to any keys. It's indeed an original MM1.4.7 bug....
I checked some resources, TA-t3 is right about the flash card features. Operating system can support wear levelling, also SD controller supports it as well. But not all SD card support that, many...
My understanding is that it needs operating system support, although I am not very sure. If it's up to the card controller support, then that's something even we can't know, since none of the...
What I dislike most is the GDBM header, it contains all the important information and locates in just one allocation unit. So each tile update it needs to write to the header once, you have 50k...
Well, the crash of mapsin1 maybe caused by gdbm routine which keeps allocates/release memory(in number of 10s of thousands of times), or fetch a corrupted tile, Windows runtime is notorious weak in...
Hi, I am really happy to hear that works on os2008, actually I never tested them on os2008 since I don't have it. Although I compiled them from the same source, only tested them on os2007. Anyway...
It's optimized for 32k allocation unit for the best speed and balanced waste space. The purpose I did that is I am still using MM1.4, and it consumes quite astonishing disk space. MM2.2 is slow...
Not quite happy with neither MM1.x nor MM2.x map repository format, I decided to write my own one. It went on and off for more than a month, now it's basically done. BTW I ported MM1.4.7 to os2008...
There is a 4 level difference between the two map formats. In MM2.x level 6 corresponds to level 2 in MM1.x, so you need to have map tiles in MM1.x repository of level 2 and under to have them shown...
I am really not a linux/unix guy, in real life I am doing the real-time sw to make a living, plus windows as the side dish. Our company doesn't allow to deploy...
MM2 is really slow compared with MM1, but it's doing the real time download and display, so we can't blame it too much. It's a challenging job and no GPS device can do it today. From the source code...
You can use the winmapper to download all level maps automatically, both winmapper and iemapper use the same directory structure, so you can point to the same file place for the 2 applications. The...