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Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#7
Originally Posted by jessi3k3 View Post
This is awesome! I'll have to compile this in scratchbox and check it out tonight though the idea isn't exactly new. I'm more interested in the performance and compatibility.
Heh, couldn't wait, compiled on-device. GL2 fails, I'm assuming as expected, 'make glu' worked for libGLU.so, then compiled armagetron with newly created .so's in LD_LIBRARY_PATH, sadly getting error trying to run it:
Code:
[3|user@Nokia-N900|~/libs/armagetronad-0.2.8.3.2]./armagetronad_main
Trying to start sound. Just restart Armagetron Advanced in case of crash.
libGL: built on Aug  1 2013 18:59:52
ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B)
ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009)
Segmentation fault
Would this be glshim error? Sorry for such app-specific question in general glshim thread, but maybe Aapo you've encountered it? Once again THANKS, awesome stuff
 

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