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32-bit of the Graphics for transport games of class TTD
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Sergej_Sim
2007-09-04 , 21:09
Posts: 43 | Thanked: 2 times | Joined on Aug 2007 @ Russia
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Specially for owners of mobile game consoles Sony PlayStation Portable (PSP)!
For PlayStation Portable it is possible to take working version OpenTTD here:
http://lidars.narod.ru/Files/OpenTTD...D_0520_PSP.rar
Set base 8-bit of a drawing from original game "Transport Tycoon Deluxe"
http://lidars.narod.ru/Files/OpenTTD/Main_Upg_Win32.rar
Set of base music from original game "Transport Tycoon Deluxe"
http://lidars.narod.ru/Files/OpenTTD/Gm.rar
Official set of district maps (scenario) from version OpenTTD 0.4.8
http://lidars.narod.ru/Files/OpenTTD...-scenarios.zip
General view of game menu OpenTTD for version PlayStation Portable
Minimal requirements for start:
1 - Version BIOS -
1.50, 3.XX OE and M33 firmwares
Installation order:
1 - Download archives on the personal computer.
2 - Unpack contents of the first archive on the console on a following way:
- FW 1.50: copy folders "__ SCE __ OTTD /" and "% __ SCE __ OTTD /" in the catalogue "/PSP/GAME /"
- FW 3.XX OE or M33: copy folders "__ SCE __ OTTD /" and "% __ SCE __ OTTD /" in the catalogue "/PSP/GAME150 /"
3 - Copy files trg*.grf and sample.cat from contained second archive on the console in subdirectory
Data
which is on a following way:
"/PSP/GAME / __ SCE __ OTTD/data /"
4 - Copy files gm_tt*.gm from contained third archive on the console in subdirectory
GM
which is on a following way:
"/PSP/GAME / __ SCE __ OTTD/gm /"
5 - Additional district maps can be copied from the fourth archive on the console in subdirectory
Scenario
which is on a following way:
"/PSP/GAME / __ SCE __ OTTD/scenario /"
Sergey.
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