As there are maybe already a bit too many of the route buttons I am more thinking about integrating last/next turn switches into the directions frame, like this:
Were you possibly using map scaling ?
Definitely something broken in the drawing pipeline, most probably due to processing more tiles than usual due to the speed.
Please consider logging this behavior next time it occurs
Its currently set to fit inside the box, which isn't ideal the reasons you describe. I see two possible ways how to improve this:
Looks interesting, ... But it might be quite complicated to properly package for the autobuilder.
BTW, this is how dragging the map with a long road displayed looks like:
Um, I haven't added the additional announcement triggers yet