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2007-12-04
, 20:28
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Posts: 228 |
Thanked: 20 times |
Joined on Oct 2007
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#2
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2007-12-04
, 20:43
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Posts: 29 |
Thanked: 2 times |
Joined on Nov 2007
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#3
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2007-12-04
, 20:54
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Posts: 344 |
Thanked: 26 times |
Joined on Jan 2007
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#4
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2007-12-04
, 21:13
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Posts: 224 |
Thanked: 29 times |
Joined on Nov 2005
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#5
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2007-12-04
, 21:21
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#6
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2007-12-04
, 23:10
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#7
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Yep, and it seems like it will never be used since it doesn't have enough memory to drive the entire screen.
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2007-12-04
, 23:59
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#8
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Off topic, but I'm not sure that's true. Do you have a reason to state that?
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2007-12-05
, 01:42
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Posts: 4,930 |
Thanked: 2,272 times |
Joined on Oct 2007
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#9
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Agreed.
Back in the day, I was running Quake 2 off of my 32MB Pentium 200MMX, with a 4MB Diamond Monster3D @ 1024x768. At 36MB of combined memory, it was a far cry from the 128MB N8xx spec.
There is certainly enough memory for useful 3D. Consider this: the Playstation 2 also has 32MB of system ram, and 4MB of graphics memory and the great majority of its software is 3D.
This post isn't to argue graphics performance, but merely to point out that useful things can indeed be done in the N8xx's memory.
}:^)~
YARR!
Capt'n Corrupt
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2007-12-05
, 02:49
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#10
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The issue sherifnix referred to, however, involves a certain (5Mb) segment of memory that's related to the 3D acceleration. 5Mb is not sufficient for 800x480x16bpp = 6 Mb, which may preclude the use of OpenVR for full-screen rendering. However, it has been suggested that this can be used not only as a framebuffer, but as tile-cache, with the framebuffer in memory. I don't think we really know yet.
Celtsune
https://wiki.secondlife.com/wiki/Com..._viewer_(Linux)