| The Following User Says Thank You to droll For This Useful Post: | ||
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2011-07-08
, 17:41
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#22
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:| The Following User Says Thank You to javispedro For This Useful Post: | ||
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2011-07-08
, 18:16
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#23
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2011-07-08
, 18:58
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#24
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so the DrNokSnes example won't work for me (would have loved it though. an excuse to learn python).
Behind the scenes, it just saves state, terminates the SDL application, switches to UI app, then respawns SDL application and restores state when finished.|
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2011-07-08
, 23:45
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#25
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2011-07-09
, 08:09
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Posts: 4 |
Thanked: 2 times |
Joined on Aug 2010
@ Germany
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#26
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2011-07-11
, 01:48
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#27
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2011-07-11
, 01:50
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#28
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2011-07-12
, 01:06
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#29
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2011-07-12
, 17:46
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#30
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i have solved this for now by modifying the call to SDL_BlitSurface and specifying the target rectangle to be slightly offset to the lower right.