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Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#41
Pandora Boards is where I discovered the port of Minetest:
http://boards.openpandora.org/index....-minetest-pnd/

Compiled by eyecreate with help from sebt3, so getting in contact with them should help us achieve our goal.
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#42
I've been talking with eyecreate, they're giving their support by sending me some pre-compiled libs. Hopefully these should work for running Minetest, besides libpthread-stubs.so what else do we need?
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#43
Ok, thanks to the help of eyecreate, I did get it to run. In a way. There is a problem, however. This is the output:
Code:
INFO: Settings: Setting not found: "help"
Debug streams initialized, disable_stderr=0
signal_handler_init()
Using system-wide paths (NOT RUN_IN_PLACE)
path_data = /home/opt/minetest/bin/../share/minetest
path_userdata = /home/opt/minetest/.minetest
00:18:21: minetest-c55 with SER_FMT_VER_HIGHEST=16, VER=0.2.20110424_1_dev RUN_IN_PLACE=0 INSTALL_PREFIX=/mnt/utmp/minetest BUILD_TYPE=Release
Parsing configuration file: "/home/opt/minetest/.minetest/minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
Irrlicht Engine version 1.7.1-beta
Linux 2.6.28.10-power47 #1 PREEMPT Tue May 3 20:40:52 EEST 2011 armv7l
Creating X window...
VidMode or RandR X11 extension requireed for VideoModeList.
VidMode or RandR extension must be installed to allow Irrlicht to switch to fullscreen mode. Running in windowed mode instead.
Using plain X visual
Visual chosen: : 33
Bad Native Window
Could not create surface for OpenGL-ES1 display.
Bad Match
Could not make Context current for OpenGL-ES1 display.
Using renderer: 
OpenGL_ES OpenVG 

EGL_KHR_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_NOKIA_texture_from_pixmap
minetest: ../../include/irrString.h:417: const T& irr::core::string<T, TAlloc>::operator[](irr::u32) const [with T = char, TAlloc = irr::core::irrAllocator<char>]: Assertion `!(index>=used)' failed.
Aborted
As you see, it's not the best result you can think of.
The error occurs when Irrlicht comes into action. It manages to switch from GLES1 to GLES2, yes. But I'm not sure if this is an overall error or an error as result of running on Maemo.

Here's an upload of the modified package:
http://dl.dropbox.com/u/9280885/minetest_n900.tar.gz
Notes:
It's modified to run from /home/opt/minetest/. Remember to move it there, as it sets some variables to that specific directory.
If you want to run it, cd into the scripts folder and do "sh minetest.sh". But... It will probably fail like when I tried.
But have a crack at it and see what you get.

Last edited by Nokia 5700; 2011-07-11 at 22:57.
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#44
I'll still get those files, maybe that will fix this problem...
Speak of the devil; the files have been uploaded.
http://www.mediafire.com/?84comsh6i8dbg3m

Last edited by Soulaxe; 2011-07-11 at 22:43.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#45
Originally Posted by Soulaxe View Post
I'll still get those files, maybe that will fix this problem...
Speak of the devil; the files have been uploaded.
http://www.mediafire.com/?84comsh6i8dbg3m
Yep, eyecreate uploaded them.
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#46
Only thing I can think of is irrlicht-em, but that is modified from 1.4, and we need 1.7. We should just wait until someone else ports it/XperiaPlay's Minecraft releases... Thanks again for the time and effort.

Didn't realise you talked with eyecreate and got those files as well.
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#47
If you have some free time and still care to do some work for a port, take a look at this http://drakon.com.pl/.
 
Posts: 264 | Thanked: 90 times | Joined on Jan 2010
#48
Have to agree, keep this alive guys, it'd be really spectacular if you could get all the dependancies going!

You guys have done so well already
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#49
It would be nice if you could help us...
 

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Posts: 264 | Thanked: 90 times | Joined on Jan 2010
#50
ill help but i am not so knowledgable in this area, when i return home from holliday ill start going through dependancies also ok?
 

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