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2011-07-30
, 23:32
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#2
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2011-07-31
, 00:24
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#4
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2011-07-31
, 00:34
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Banned |
Posts: 778 |
Thanked: 337 times |
Joined on Jun 2010
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#5
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Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.
TMO is a game focused on one thing: slaying Moderators. It is inspired by trolls like Nokia
TMO currently features:
* 1 player character race with a very distinct tactic:
o Trolls - can carry lots of weapons, but no other items.
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2011-07-31
, 02:34
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#7
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Hydra Slayer currently features:
* a unique (AFAICT) gameplay mechanics (although the main idea is based on old mathematical puzzles). To defeat a Hydra, you have to choose your attacks carefully, just bashing it with your "best" weapon is not likely to be a successful strategy. To win the big game, you have to choose your set of weapons wisely, and use your resources efficiently!
* a theme which mixes high fantasy and mathematics
* open source (compiles on Windows, Linux, MacOS), and also an Android version
* traditional roguelike ASCII graphics, or tiles/3D display via NotEye
* 5 player character races with very distinct tactics:
o Humans - the simplest but versatile race
o Elves - equipped with the unique Bow weapon, powerful when close to mushrooms
o Nagas - slow, but able to deliver mighty ambidextrous attacks
o Trolls - can carry lots of weapons, but no other items
o Halfling Twins - control two characters instead of one
* 28 enemy types:
o 10 basic types of elemental hydras (in two variations)
o 8 types of special enemies
o harmless mushrooms for strategic advantage
* 24 types of equipment (not counting material and size/power variations)
* 15 weapon materials:
o 10 elements corresponding to basic hydra types
o 4 gem types for non-elemental equipment
o 1 mighty special material
* 18 types of non-equipment items:
o 7 runes to be used on your enemies
o 3 scrolls to be used on equipment
o 8 potions to empower yourself
* 3 game geometries to choose before the start of game:
o traditional 8-directional
o 4-directional for laptop users
o hex board
* 8 level topologies (including the Mobius strip and Klein bottle)
* 11 level generators
* 2 endings:
o a small one for compatibility with the 7DRL version and for short challenge games
o a big one for those who want more hydra slaying
Compiled for arm. Check http://www.roguetemple.com/z/hydra.php for more info and tactics.