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Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#81
Looking forward an update 1.1.1 version.
 
Posts: 225 | Thanked: 105 times | Joined on May 2010
#82
whats the changelog?
 
Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#83
Version 1.1.1:
* Fixed some crashing bugs.
* Fixed The Long Haul (compiled mode)
* Fixed instructions on titlescreen (iOS)
* New translation: Italian
* Added automatic language selection for Windows

Version 1.1:
* Added arcade mode.
* Redid graphics for forest trees.
* Redid graphics for forest background
* Redid graphics for dungeon wall tiles
* Redid graphics for basement wall tiles
* Added a bunch of interior props
* Reworked "darkness" for improved appearance
* Added new palettes to forest and seaside areas.
* Added some unique enemies to the forest.
* Refactored damage and monster type systems to make behavior more consistent and eliminate some rare buggy behavior.
* Added translation support, with 4 complete translations: French, Brazilian Portuguese, Chinese (Simplified), and Japanese.
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Current Version in Maemo 5
Version 1.0.3:
* Fixed crash when picking up max heart pieces.
* Other small bug fixes.
 

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Posts: 138 | Thanked: 375 times | Joined on Aug 2009 @ Berlin
#84
Originally Posted by archl View Post
Looking forward an update 1.1.1 version.
Uploaded version 1.1.1-maemo1 to extras-devel and extras-testing.
If there are no issues, consider voting here and here (frogatto-engine) to enable promotion to extras.

Oh, and the Frogatto team is looking for translators.
 

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Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#85
...niiiiice! Learning 'bout that game only from this updated thread. It reminds me a bit of Team 17's Superfrog mixed with Traps'n'Treasures and some other classic Amiga games.
 
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Posts: 356 | Thanked: 217 times | Joined on Aug 2010 @ Netherlands
#86
@pH5:
I've registered on www.transifex.net, so I can create a Dutch translation for you .
Great game! keep up the good work
 

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Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#87
Originally Posted by pH5 View Post
Uploaded version 1.1.1-maemo1 to extras-devel and extras-testing.
If there are no issues, consider voting here and here (frogatto-engine) to enable promotion to extras.

Oh, and the Frogatto team is looking for translators.

The game now too slow to run with default ... lag peak with action, and overclock 850Mhz can solve...

On the other hand, it crashed once for me. And lose Audio after I switched back to desktop and comeback
 

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Posts: 138 | Thanked: 375 times | Joined on Aug 2009 @ Berlin
#88
Originally Posted by archl View Post
On the other hand, it crashed once for me.
Thanks. If you ever have it crash reproducably in the same place, could you save just before the crash (Ctrl+S) and send me a copy of the savegame (/home/user/.frogatto/save.cfg)?
 
Posts: 45 | Thanked: 12 times | Joined on Oct 2010 @ Moldova
#89
30 to 70% regular crash, when flying flower shoots.

limits kernel 125 - 950. UP_THRESHOLD=60 = FREQ 950 all time
 
Posts: 45 | Thanked: 12 times | Joined on Oct 2010 @ Moldova
#90
save.cfg
Go up and client crash in one moment, or press "up" then you look go to flying flower, after then shoots, client crashing.
 

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