Menu

Main Menu
Talk Get Daily Search

Member's Online

    User Name
    Password

    [REQUEST] Minecraft

    Reply
    Page 7 of 9 | Prev |   5     6   7   8     9   | Next
    Soulaxe | # 61 | 2011-07-31, 11:30 | Report

    Thanks for the work! Will you be working on porting irrlicht still?

    Edit | Forward | Quote | Quick Reply | Thanks

     
    TajB | # 62 | 2011-08-01, 01:25 | Report

    Originally Posted by Soulaxe View Post
    Thanks for the work! Will you be working on porting irrlicht still?
    I'll try my best with it! The ES port of Irrlicht currently only uses GLES 1.1 so it's fairly limited although Minetest should be somewhat straightforward to port since (according to the website) it doesn't use shaders.

    I compiled the library, I just need to see if a test application runs. The Quake3 map example (see here) seems to load initially but fails to load the graphics and crashes so perhaps I need to edit the engine source and try again.

    Edit | Forward | Quote | Quick Reply | Thanks
    The Following 3 Users Say Thank You to TajB For This Useful Post:
    Estel, Evilson, Soulaxe

     
    Soulaxe | # 63 | 2011-08-01, 01:57 | Report

    Originally Posted by TajB View Post
    I'll try my best with it! The ES port of Irrlicht currently only uses GLES 1.1 so it's fairly limited although Minetest should be somewhat straightforward to port since (according to the website) it doesn't use shaders.

    I compiled the library, I just need to see if a test application runs. The Quake3 map example (see here) seems to load initially but fails to load the graphics and crashes so perhaps I need to edit the engine source and try again.
    Try getting some help from eyecreate in the pandora forums since he built successful irrlicht libs for the pandora.

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Soulaxe | # 64 | 2011-08-09, 21:43 | Report

    How is it going, any closer?

    Edit | Forward | Quote | Quick Reply | Thanks

     
    archl | # 65 | 2011-08-10, 00:22 | Report

    If this works, the STK could also be ported!

    Edit | Forward | Quote | Quick Reply | Thanks

     
    sentri | # 66 | 2011-08-16, 11:14 | Report

    Minecraft Pocket Edition was just released for android:
    https://market.android.com/details?i...ng.minecraftpe
    I was wondering, would help with getting it to work on maemo in any way?

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Soulaxe | # 67 | 2011-08-19, 06:47 | Report

    Originally Posted by sentri View Post
    Minecraft Pocket Edition was just released for android:
    https://market.android.com/details?i...ng.minecraftpe
    I was wondering, would help with getting it to work on maemo in any way?
    If it's built in java yes, running it on the phone might be easier than we think. Otherwise I don't think so. The game would have to be patched to enable a different control scheme, and with Nokia 5700, and TajB MIA, the port seems dead...

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Nokia 5700 | # 68 | 2011-08-19, 11:46 | Report

    ...In addition to that you can't obtain Minecraft PE legally for N900.
    There might be something behind what the MC devs have said about GLES ports after all.

    But you also have to consider how MC works. It's based on a constant pointer to be present, that doesn't warp from one spot on the screen to another. We'd have to keep the stylus or our fingers on the screen all the time without letting it go in order to play it correctly.

    But an Irrlicht port could be useful, yes. And considering that pretty much none of the games available for Linux use OpenGL 3.0/4.0/4.1 actively or at all, it's possible. (GLES 1.1 == GL 2.0)

    Edit | Forward | Quote | Quick Reply | Thanks

    Last edited by Nokia 5700; 2011-08-19 at 11:50.

     
    sentri | # 69 | 2011-08-22, 12:17 | Report

    I was actually thinking something like if the PE uses the same lwjgl libraries compiled for ARM ( lwjgl supports openGL ES but I have no idea if the Minecraft PE actually uses it ), they could be "borrowed" and used with normal minecraft on n900. I suppose it doesn't work that easily in reality.

    Edit | Forward | Quote | Quick Reply | Thanks

     
    PaulAlesius | # 70 | 2011-08-28, 18:52 | Report

    If it works with JOGL I've created the package here: http://talk.maemo.org/showthread.php?p=1078121

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Page 7 of 9 | Prev |   5     6   7   8     9   | Next
vBulletin® Version 3.8.8
Normal Logout