Notices


Reply
Thread Tools
Posts: 323 | Thanked: 116 times | Joined on Jul 2010
#1
TowerBloxx free crashes on my n900.
Is there a chance that the full version doesn't?
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#2
The demo does the same thing on my N900. But if I start the demo up again right after the crash/reboot it runs.

This usually means that the app in question is just a memory hog and if you start it after the phone has been running for a while (and thus has more processes using RAM or failing to release RAM after closing) the phone will run out of memory and reset.

Long story short, the demo can run if you close other apps and verify that the current RAM utilization is low.

It's unlikely that the full retail version would operate differently.
 
Posts: 502 | Thanked: 366 times | Joined on Jun 2010 @ /dev/null
#3
It's a little hard to narrow down the issue without you giving us enough information about your device and its configurations.

Here I have towerbloxx 3D full version working properly with kernel-power48 with latest CSSU (20.2010.36-4.16.8) installed and of course latest firmware (PR1.3).

Also try running towerbloxx 3D free via console and see if it spews out and error messages.
__________________
 
Posts: 323 | Thanked: 116 times | Joined on Jul 2010
#4
in DCIHouse::initializeSoftkeys done
In DCIHouse::initialize
In DCIHouse get lang
iPhoneUtils::getSelectedLanguage(): lang=2, dial=14
DCIHouse::initialize(): lang=3
LoadingSprite IS NOT NULL
mLoadingCounter = 5
= in DCIHouse::initializeSoftkeys
= in DCIHouse::initializeSoftkeys return
In DCIHouse::initialize
In DCIHouse get lang
iPhoneUtils::getSelectedLanguage(): lang=2, dial=14
DCIHouse::initialize(): lang=3
LoadingSprite IS NOT NULL
mLoadingCounter = 6
In DCIHouse::initialize
In DCIHouse get lang
iPhoneUtils::getSelectedLanguage(): lang=2, dial=14
DCIHouse::initialize(): lang=3
LoadingSprite IS NOT NULL
mLoadingCounter = 7
gc_run()
scanning stack 41993d80 to 41993cd4
scanning stack 41993cd4 to 41993d80
scanning stack 401926ac to 40192884
Segmentation fault
 
Posts: 502 | Thanked: 366 times | Joined on Jun 2010 @ /dev/null
#5
That might be an issue with the executable itself. Here is the output of mine (deluxe version):
Code:
initializing gc
initializing memory pools
memory pools set to null
root memory pool created
highheap & lowheap set
iDCMIDlet::InitializeNGI(): mAccelerometer=0x37af0

WARNING: System fonts implementation is empty, check the game side code to make sure graphical fonts are used!In SoundWrapper::initialize() 
In SoundWrapper::initialize() done
 In ResourceManager::__staticInitializer 
 In ResourceManager::__staticInitializer done
in Runnable() constructor
creating the toolkit instance
done tk
In DCIHouse constructor
in dchocmidlet::startapp()
calling iwrapper::initialize()
 In iWrapper::initialize 
In DavinciUtilities::initialize 
In DavinciUtilities::initialize done
initializing idccanvas
touch interface created
creating shader program, got 293 / 173 bytes
----------- opengl rendering context created, screen set ----------- 
creating shader program, got 293 / 173 bytes
creating shader program, got 293 / 77 bytes
iwrapper::initialize() exiting
graphics created 
= in main loop's initialization =
in resetTimer()
out resetTimer()
in toolkit::initialize()
ResourceInputStream reading beyond its length!
----------------------------------------------
failed to open file /install/l6_0
Failed to open inputstream: l6_0
numberOfLanguages = 6 
sm_languageName[0][LANGUAGE_NAME_INDEX] = English 
sm_languageName[1][LANGUAGE_NAME_INDEX] = Français 
sm_languageName[2][LANGUAGE_NAME_INDEX] = Italiano 
sm_languageName[3][LANGUAGE_NAME_INDEX] = Deutsch 
sm_languageName[4][LANGUAGE_NAME_INDEX] = Español 
sm_languageName[5][LANGUAGE_NAME_INDEX] = Ру�?�?кий 
-  out main loop's init
In DCIHouse::initialize 
In DCIHouse initialize load's vars
iWrapper::loadPackedImage(): ERROR! imageIndex=0, glerr = 1281
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 0 
= in DCIHouse::initializeGraphics 
= in DCIHouse::initializeGraphics CP1
= in DCIHouse::initializeGraphics CP3
In FadeEffects::init 
= in DCIHouse::initializeGraphics CP4
pointer = 16 
= in DCIHouse::initializeGraphics CP5
= in DCIHouse::initializeGraphics CP6
= in DCIHouse::initializeGraphics CP7
= in DCIHouse::initializeGraphics finish
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 1 
 In iWrapper::initializeGraphics 
gc_run()
scanning stack 41f94d80 to 41f949ac
scanning stack 41f949ac to 41f94d80
scanning stack 40192154 to 4019232c
iWrapper::loadPackedImage(): ERROR! imageIndex=1, glerr = 1281
gc_run()
scanning stack 41f94d80 to 41f949ac
scanning stack 41f949ac to 41f94d80
scanning stack 40192154 to 4019232c
gc_run()
scanning stack 41f94d80 to 41f949ac
scanning stack 41f949ac to 41f94d80
scanning stack 40192154 to 4019232c
gc_run()
scanning stack 41f94d80 to 41f949ac
scanning stack 41f949ac to 41f94d80
scanning stack 40192154 to 4019232c
gc_run()
scanning stack 41f94d80 to 41f949ac
scanning stack 41f949ac to 41f94d80
scanning stack 40192154 to 4019232c
 In iWrapper::initializeGraphics done
In iDCRecordStore Constructor! 
Trying open database /home/opt/nhouse/install/rms.sqlite
Database rms.sqlite iResult = 0
Recordstore Opened successfully 
In iDCRecordStore Constructor! done 
in dchocmidlet::startapp()
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 2 
= in DCIHouse::initializeFonts 
DCIHouse::initializeFonts(): Loading light font
creating shader program, got 293 / 173 bytes
DCIHouse::initializeFonts(): Loading heavy font
creating shader program, got 293 / 173 bytes
DCIHouse::initializeFonts(): Loading headlines font
creating shader program, got 293 / 173 bytes
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 3 
= in DCIHouse::initializeScrollArrows 
= in DCIHouse::initializeScrollArrows done
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 4 
in Runnable() constructor

WARNING: System fonts implementation is empty, check the game side code to make sure graphical fonts are used!ImageFont(): not creating font with null font image!
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
= in DCIHouse::initializeSoftkeys 
= in DCIHouse::initializeSoftkeys done
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 5 
= in DCIHouse::initializeSoftkeys 
= in DCIHouse::initializeSoftkeys return
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 6 
In DCIHouse::initialize 
In DCIHouse get lang 
iPhoneUtils::getSelectedLanguage(): lang=0, dial=3
DCIHouse::initialize(): lang=0
LoadingSprite IS NOT NULL 
mLoadingCounter = 7 
gc_run()
scanning stack 41f94d80 to 41f94cd4
scanning stack 41f94cd4 to 41f94d80
scanning stack 40192154 to 4019232c
in resetTimer()
out resetTimer()
DavinciUtilities::loadAnimation()
DavinciUtilities::loadAnimation()
in resetTimer()
out resetTimer()
gc_run()
scanning stack 41f94d80 to 41f948dc
scanning stack 41f948dc to 41f94d80
scanning stack 40192154 to 4019232c
soundWrapper::stopMusic(): m_MusicPlayer=(nil)
soundWrapper::stopMusic(): exit
In state = 59,  event = 59 
soundWrapper::stopMusic(): m_MusicPlayer=(nil)
soundWrapper::stopMusic(): exit
In state = 65,  event = 95 
soundWrapper::stopMusic(): m_MusicPlayer=(nil)
soundWrapper::stopMusic(): exit
In state = 52,  event = 54 
Toolkit::playMusic(): a_rid=19, a_loopCount=2, sm_bMusicEnabled=1, vol=80
soundWrapper::stopMusic(): m_MusicPlayer=(nil)
soundWrapper::stopMusic(): exit
soundWrapper::playMusic(): musicID=19, CurrentMusic=-1, m_MusicPlayer=(nil)
soundWrapper::playMusic(): pszFile='/install/19.wav'
gc_run()
scanning stack 41f94d80 to 41f944dc
scanning stack 41f944dc to 41f94d80
scanning stack 40192154 to 4019232c
AudioMixer::Start(): call mAudio->Start(), mAudio=0x90f90, sm_IsAudioStarted=0
AudioMixer::Start(): ERROR! call mAudio->Start() exception
***** iDCMIDlet::ExitEvent()
 DChocMIDlet::destroyApp 
soundWrapper::stopMusic(): m_MusicPlayer=0x44bc19e8
iDCMusicPlayer::stop(): m_Channel=0
AudioMixer::Stop(): m_Channel=0
AudioMixer::Stop(): exit
iDCMusicPlayer::stop(): exit
soundWrapper::stopMusic(): exit
 DChocMIDlet::destroyApp --a_unconditional == true
EDIT: I ran the program via: /opt/nhouse/nhouse nhouse 1.0.0 "TowerBloxx"
__________________

Last edited by tuxsavvy; 2011-10-01 at 00:42.
 
Posts: 323 | Thanked: 116 times | Joined on Jul 2010
#6
I've started with:
/opt/.../nhouselite nhouselite 1.0.0 "TowerBloxx Free"
 
Banned | Posts: 726 | Thanked: 497 times | Joined on Aug 2010 @ Gravesend, UK
#7
I have the full version of TowerBloxx and I've never had a problem with it, on my stock N900.
 
Reply


 
Forum Jump


All times are GMT. The time now is 14:26.