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2011-09-30
, 15:09
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#2
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2011-09-30
, 19:01
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Posts: 502 |
Thanked: 366 times |
Joined on Jun 2010
@ /dev/null
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#3
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2011-09-30
, 22:59
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Posts: 323 |
Thanked: 116 times |
Joined on Jul 2010
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#4
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2011-10-01
, 00:40
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Posts: 502 |
Thanked: 366 times |
Joined on Jun 2010
@ /dev/null
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#5
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initializing gc initializing memory pools memory pools set to null root memory pool created highheap & lowheap set iDCMIDlet::InitializeNGI(): mAccelerometer=0x37af0 WARNING: System fonts implementation is empty, check the game side code to make sure graphical fonts are used!In SoundWrapper::initialize() In SoundWrapper::initialize() done In ResourceManager::__staticInitializer In ResourceManager::__staticInitializer done in Runnable() constructor creating the toolkit instance done tk In DCIHouse constructor in dchocmidlet::startapp() calling iwrapper::initialize() In iWrapper::initialize In DavinciUtilities::initialize In DavinciUtilities::initialize done initializing idccanvas touch interface created creating shader program, got 293 / 173 bytes ----------- opengl rendering context created, screen set ----------- creating shader program, got 293 / 173 bytes creating shader program, got 293 / 77 bytes iwrapper::initialize() exiting graphics created = in main loop's initialization = in resetTimer() out resetTimer() in toolkit::initialize() ResourceInputStream reading beyond its length! ---------------------------------------------- failed to open file /install/l6_0 Failed to open inputstream: l6_0 numberOfLanguages = 6 sm_languageName[0][LANGUAGE_NAME_INDEX] = English sm_languageName[1][LANGUAGE_NAME_INDEX] = Français sm_languageName[2][LANGUAGE_NAME_INDEX] = Italiano sm_languageName[3][LANGUAGE_NAME_INDEX] = Deutsch sm_languageName[4][LANGUAGE_NAME_INDEX] = Español sm_languageName[5][LANGUAGE_NAME_INDEX] = Ру�?�?кий - out main loop's init In DCIHouse::initialize In DCIHouse initialize load's vars iWrapper::loadPackedImage(): ERROR! imageIndex=0, glerr = 1281 In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 0 = in DCIHouse::initializeGraphics = in DCIHouse::initializeGraphics CP1 = in DCIHouse::initializeGraphics CP3 In FadeEffects::init = in DCIHouse::initializeGraphics CP4 pointer = 16 = in DCIHouse::initializeGraphics CP5 = in DCIHouse::initializeGraphics CP6 = in DCIHouse::initializeGraphics CP7 = in DCIHouse::initializeGraphics finish In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 1 In iWrapper::initializeGraphics gc_run() scanning stack 41f94d80 to 41f949ac scanning stack 41f949ac to 41f94d80 scanning stack 40192154 to 4019232c iWrapper::loadPackedImage(): ERROR! imageIndex=1, glerr = 1281 gc_run() scanning stack 41f94d80 to 41f949ac scanning stack 41f949ac to 41f94d80 scanning stack 40192154 to 4019232c gc_run() scanning stack 41f94d80 to 41f949ac scanning stack 41f949ac to 41f94d80 scanning stack 40192154 to 4019232c gc_run() scanning stack 41f94d80 to 41f949ac scanning stack 41f949ac to 41f94d80 scanning stack 40192154 to 4019232c gc_run() scanning stack 41f94d80 to 41f949ac scanning stack 41f949ac to 41f94d80 scanning stack 40192154 to 4019232c In iWrapper::initializeGraphics done In iDCRecordStore Constructor! Trying open database /home/opt/nhouse/install/rms.sqlite Database rms.sqlite iResult = 0 Recordstore Opened successfully In iDCRecordStore Constructor! done in dchocmidlet::startapp() In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 2 = in DCIHouse::initializeFonts DCIHouse::initializeFonts(): Loading light font creating shader program, got 293 / 173 bytes DCIHouse::initializeFonts(): Loading heavy font creating shader program, got 293 / 173 bytes DCIHouse::initializeFonts(): Loading headlines font creating shader program, got 293 / 173 bytes In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 3 = in DCIHouse::initializeScrollArrows = in DCIHouse::initializeScrollArrows done In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 4 in Runnable() constructor WARNING: System fonts implementation is empty, check the game side code to make sure graphical fonts are used!ImageFont(): not creating font with null font image! iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 = in DCIHouse::initializeSoftkeys = in DCIHouse::initializeSoftkeys done In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 5 = in DCIHouse::initializeSoftkeys = in DCIHouse::initializeSoftkeys return In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 6 In DCIHouse::initialize In DCIHouse get lang iPhoneUtils::getSelectedLanguage(): lang=0, dial=3 DCIHouse::initialize(): lang=0 LoadingSprite IS NOT NULL mLoadingCounter = 7 gc_run() scanning stack 41f94d80 to 41f94cd4 scanning stack 41f94cd4 to 41f94d80 scanning stack 40192154 to 4019232c in resetTimer() out resetTimer() DavinciUtilities::loadAnimation() DavinciUtilities::loadAnimation() in resetTimer() out resetTimer() gc_run() scanning stack 41f94d80 to 41f948dc scanning stack 41f948dc to 41f94d80 scanning stack 40192154 to 4019232c soundWrapper::stopMusic(): m_MusicPlayer=(nil) soundWrapper::stopMusic(): exit In state = 59, event = 59 soundWrapper::stopMusic(): m_MusicPlayer=(nil) soundWrapper::stopMusic(): exit In state = 65, event = 95 soundWrapper::stopMusic(): m_MusicPlayer=(nil) soundWrapper::stopMusic(): exit In state = 52, event = 54 Toolkit::playMusic(): a_rid=19, a_loopCount=2, sm_bMusicEnabled=1, vol=80 soundWrapper::stopMusic(): m_MusicPlayer=(nil) soundWrapper::stopMusic(): exit soundWrapper::playMusic(): musicID=19, CurrentMusic=-1, m_MusicPlayer=(nil) soundWrapper::playMusic(): pszFile='/install/19.wav' gc_run() scanning stack 41f94d80 to 41f944dc scanning stack 41f944dc to 41f94d80 scanning stack 40192154 to 4019232c AudioMixer::Start(): call mAudio->Start(), mAudio=0x90f90, sm_IsAudioStarted=0 AudioMixer::Start(): ERROR! call mAudio->Start() exception ***** iDCMIDlet::ExitEvent() DChocMIDlet::destroyApp soundWrapper::stopMusic(): m_MusicPlayer=0x44bc19e8 iDCMusicPlayer::stop(): m_Channel=0 AudioMixer::Stop(): m_Channel=0 AudioMixer::Stop(): exit iDCMusicPlayer::stop(): exit soundWrapper::stopMusic(): exit DChocMIDlet::destroyApp --a_unconditional == true
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2011-10-01
, 11:08
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Posts: 323 |
Thanked: 116 times |
Joined on Jul 2010
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#6
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2011-10-01
, 11:46
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Banned |
Posts: 726 |
Thanked: 497 times |
Joined on Aug 2010
@ Gravesend, UK
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#7
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Is there a chance that the full version doesn't?