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  #11  
Old 2012-11-13, 23:57
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Kangal Kangal is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

That used to be the rule of thumb, doesn't apply anymore.

The software has gotten much more detailed and sophisticated that you need considerably more.

Imagine what its going to need to emulate the PS3, a cluster server computer?
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  #12  
Old 2013-01-06, 14:11
vakkov vakkov is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

It now has a Qt version for Symbian and BlackBerry 10.
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  #13  
Old 2013-01-06, 17:37
AapoRantalainen AapoRantalainen is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

Seems we very first need newer cmake (2.8.8?) : https://github.com/hrydgard/ppsspp/issues/344
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  #14  
Old 2013-01-06, 18:35
zaidk9 zaidk9 is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

anyone building this for harmattan?????
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  #15  
Old 2013-01-07, 00:02
AapoRantalainen AapoRantalainen is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

Ok, got it compiled for Fremantle. Not yet tested on device. OpenPandora-camp got it already running (rumours), but it is not yet very fast (also rumours) without JIT-support on ARM.


If you want contribute just now you need cmake-2.8.8 (almost trivial to compile). Then check kludge on: https://github.com/hrydgard/ppsspp/issues/347

And then apply these (not yet in issue tracker)
Quote:
diff --git a/Core/Util/PPGeDraw.cpp b/Core/Util/PPGeDraw.cpp
index cbd3bce..e4e0f91 100644
--- a/Core/Util/PPGeDraw.cpp
+++ b/Core/Util/PPGeDraw.cpp
@@ -416,3 +416,20 @@ void PPGeDisableTexture()
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
}

+int GetPow2(int x)
+{
+ int ret = 0;
+ int val = 1;
+ while(x > val)
+ {
+ ret++;
+ val *= 2;
+ }
+ return ret;
+}


diff --git a/GPU/GLES/ShaderManager.cpp b/GPU/GLES/ShaderManager.cpp
index ec5b60e..e796078 100644
--- a/GPU/GLES/ShaderManager.cpp
+++ b/GPU/GLES/ShaderManager.cpp
@@ -24,6 +24,7 @@
#include "ShaderManager.h"
#include "TransformPipeline.h"

+typedef char GLchar;
Shader::Shader(const char *code, uint32_t shaderType) {
source_ = code;
#ifdef _WIN32
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  #16  
Old 2013-01-07, 00:10
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sifo sifo is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

Quote:
Originally Posted by AapoRantalainen View Post
Ok, got it compiled for Fremantle. Not yet tested on device. OpenPandora-camp got it already running (rumours), but it is not yet very fast (also rumours) without JIT-support on ARM.


If you want contribute just now you need cmake-2.8.8 (almost trivial to compile). Then check kludge on: https://github.com/hrydgard/ppsspp/issues/347

And then apply these (not yet in issue tracker)
Man you're awesome !!
hopefully we'll see it in the repositories soon
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  #17  
Old 2013-01-07, 09:17
vakkov vakkov is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

I am working on a harmattan port (although I don't have an N9). These are the build errors from Qt Creator - http://pastebin.com/PeP34MSa . There should be an Arm Jit in the next version (0.6) however I don't think it will be smooth on Fremantle (n900) or most of the android phones (except for the very simple games)

EDIT: Ok, I am now here - https://github.com/hrydgard/ppsspp/issues/347

Last edited by vakkov; 2013-01-07 at 09:51.
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  #18  
Old 2013-01-07, 10:32
AapoRantalainen AapoRantalainen is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

I also tested with qmake for Fremantle. For Settings.pri (otherwise it tries with GL, not GLES)
Code:
-unix:!blackberry:!symbian:!macx: CONFIG += linux 
+unix:!blackberry:!symbian:!macx: CONFIG += linux mobile_platform
And then it ends:
Code:
../../native/base/QtMain.h:9:24: fatal error: QAudioOutput: No such file or directory
../../native/base/QtMain.h:10:24: fatal error: QAudioFormat: No such file or directory
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  #19  
Old 2013-01-07, 11:41
arthurartoria arthurartoria is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

My god, plz add oil !
Fully support from a n900 and n9 user
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  #20  
Old 2013-01-07, 12:04
pali pali is offline
 
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Default Re: PPSSPP A portable PSP emulatorFree & 100% Open Source

Quote:
Originally Posted by AapoRantalainen View Post
I also tested with qmake for Fremantle. For Settings.pri (otherwise it tries with GL, not GLES)
Code:
-unix:!blackberry:!symbian:!macx: CONFIG += linux 
+unix:!blackberry:!symbian:!macx: CONFIG += linux mobile_platform
And then it ends:
Code:
../../native/base/QtMain.h:9:24: fatal error: QAudioOutput: No such file or directory
../../native/base/QtMain.h:10:24: fatal error: QAudioFormat: No such file or directory
I read somewhere that Audio in Qt for maemo is not supported...
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