Items from backpack that disappear seems to be random - for example, I decided to take some items, tinderbox, and selected 4x special ration as last item - it would result in 9/8 items in backpack. I ended up having all rations, and other items, but no tinderbox (due to meals and other things occupying all of backpack).

At least, bonuses from those Kai disciplines adds to it (but not sum up, of course). And it is not a bug - AFAIK it was done on purpose.
)

or Kalte Firesphere will be of more use.



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Window.MessageBox('', Window.GetLostEndurancePoints());
Window.MessageBox('', Window.GetEnemyLostEndurancePoints());
if (Window.GetLostEndurancePoints() >= 50){
Section.GetChoice(0).SetEnabled(true);
Section.GetChoice(1).SetEnabled(false);
Section.GetChoice(2).SetEnabled(false);
}else if (Window.GetEnemyLostEndurancePoints >= 50){
Section.GetChoice(0).SetEnabled(false);
Section.GetChoice(1).SetEnabled(true);
Section.GetChoice(2).SetEnabled(false);
}
Window.MessageBox('', Window.GetLostEndurancePoints());
Window.MessageBox('', Window.GetEnemyLostEndurancePoints());
if (Window.GetLostEndurancePoints() >= 50){
Section.GetChoice(0).SetEnabled(true);
Section.GetChoice(1).SetEnabled(false);
Section.GetChoice(2).SetEnabled(false);
}else if (Window.GetEnemyLostEndurancePoints >= 50){
Section.GetChoice(0).SetEnabled(false);
Section.GetChoice(1).SetEnabled(true);
Section.GetChoice(2).SetEnabled(false);
}
| The Following User Says Thank You to Estel For This Useful Post: | ||