git clone https://github.com/M4rtinK/modrana.git cd modrana/ python modrana.py
Traceback (most recent call last):
File "modrana.py", line 35, in <module>
from core import modrana_log
File "/home/user/modrana/core/modrana_log.py", line 30, in <module>
from core import utils
File "/home/user/modrana/core/utils.py", line 13, in <module>
from core.backports.six import b
File "/home/user/modrana/core/backports/six.py", line 610, in <module>
viewkeys = operator.methodcaller("viewkeys")
AttributeError: 'module' object has no attribute 'methodcaller'
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git clone https://github.com/M4rtinK/modrana.git cd modrana/ python modrana.py
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ERROR: 0:11: 'atan2' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[W] unknown:0 - QOpenGLShader::compile(Fragment): ERROR: 0:11: 'atan2' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[W] unknown:0 - *** Problematic Fragment shader source code ***
[W] unknown:0 - #ifndef GL_FRAGMENT_PRECISION_HIGH
#define highp mediump
#endif
#line 1
uniform lowp float qt_Opacity;
uniform highp float angleBase;
uniform highp float angle;
varying highp vec2 coord;
void main() {
gl_FragColor = vec4(0.0,0.0,0.0,0.0);
highp vec2 d=2.0*coord-vec2(1.0,1.0);
highp float r=length(d);
if (0.66<=r && r<=0.92) {
highp float a=atan2(d.x,-d.y);
if (angleBase<=a && a<=angle) {
highp float p=(a-angleBase)/(angle-angleBase);
gl_FragColor = vec4(0.9,0.2,0.1,p) * qt_Opacity;
}
}
}
[W] unknown:0 - ***
[W] unknown:0 - QQuickCustomMaterialShader: Shader compilation failed:
[W] unknown:0 - "ERROR: 0:11: 'atan2' : no matching overloaded function found \nERROR: 1 compilation errors. No code generated.\n\n"
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BTW, I also don't have the Sailfish OS SDK installed & run everything via qmlscene during development, even on Sailfish OS. On desktop, qmlscene is actually the regular way of launching modRana, so any widgets have to work with it. 
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