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    [OS2008] Quake 1 now running!

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    XTC | # 141 | 2008-03-18, 21:10 | Report

    As for optimization for non fpu machines.
    I assume native linux quake does not use OMAP's DSP.
    Maybe there is something like fpu using DSP code - ready to implement?

    On my 770 - with 2007HE image flickers with pixel-doubling - every time I'm shot (with occasional screen update like flashblend and console output).

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    pipeline | # 142 | 2008-03-18, 23:19 | Report

    I dont have a 770 any more so i cant test drive any changes but i might look into updating 770 version sometime soon. I think i looked for way to disable 'screen flash' but theres no settings for that in config files (only a command to cause a flash :/ ) But maybe i can find code to disable flashes and other items.

    I think i remember on n800/2007 (where flicker was more common than on 2008) that it helped to have no windows loaded in background. You might also try increasing screensizemode to hide the status bar so those update wont possibly cause flash/flicker on repaints.

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    XTC | # 143 | 2008-03-19, 19:15 | Report

    Yesterday I was able to try Hexen2 port and I must admit - It works significantly (30-40% imho) faster than Quake. I was a bit confused since H2 uses more textures and complex objects as well as some improvements over native quake.

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    Stal | # 144 | 2008-03-22, 12:40 | Report

    wow, the new n810 controls work a treat! Found it much easlier to use.

    Played through and completed the first epsidode, now guess i need the original pak files for the others.

    Now where did i put that disk........

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    ukki | # 145 | 2008-03-23, 21:20 | Report

    Finally managed to test this. Excellent port and excellent controls. Great job Pipeline. Runs very smoothly on n800 compared to 770. Didn't manage to play multiplayer between two tablets though. Maybe my quake command line skills are just rusty.

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    3xternal | # 146 | 2008-03-24, 04:57 | Report

    This may have already been covered, but I really don't want to browse 11 pages.

    Is there a way to setup the controls exactly like Duke Nukem 3D, particularly the mouse look using the stylus?

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    pipeline | # 147 | 2008-03-24, 05:10 | Report

    yea but you could at least read the first post

    mouselook is that way by default... if mmc then put my autoexec.cfg in id1 dir of data dir

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    3xternal | # 148 | 2008-03-24, 06:56 | Report

    I did read the first post, but not close enough I guess. Thanks for setting straight.

    (I am using MMC)

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    qwerty12 | # 149 | 2008-04-17, 18:03 | Report

    I did a quick mod to the latest sdlquake mmc1 version for the pixdbl files. Now, if you press home, the q1 icon shows up .

    /usr/bin/sdlquakepxd:

    Originally Posted by
    #!/bin/sh
    BASENAME=`basename $0`
    export SDL_VIDEO_X11_WMCLASS=${BASENAME}
    export WM_CLASS=${BASENAME}
    cd /usr/lib/sdlquake
    ./sdlquake -nocdaudio -winsize 400 240 -fullscreen -basedir /media/mmc1/quake $1 $2 $3 $4 $5 $6
    /usr/share/applications/hildon/sdlquakepxd.desktop:

    Originally Posted by
    [Desktop Entry]
    Version=1.0
    Encoding=UTF-8
    Name=SDL Quake PixDbl
    Exec=/usr/bin/sdlquakepxd
    Icon=sdlquake
    Type=Application
    Terminal=false
    X-Icon-Path=/usr/share/icons
    StartupNotify=true
    X-Window-Icon=sdlquake
    X-Window-Icon-Dimmed=sdlquake
    X-HildonDesk-ShowInToolbar=true
    X-Osso-Type=application/x-executable
    StartupWMClass=sdlquake

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    Last edited by qwerty12; 2008-04-17 at 18:30.
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    pipeline | # 150 | 2008-04-17, 18:30 | Report

    Thanks! Thats the one area i had been wanting to figure out... i'll test this out tonight on several programs.

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