| The Following 10 Users Say Thank You to diogenes For This Useful Post: | ||
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2008-04-02
, 23:13
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Posts: 274 |
Thanked: 143 times |
Joined on Jun 2007
@ Romania
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#2
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2008-04-03
, 05:59
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Posts: 7 |
Thanked: 0 times |
Joined on Nov 2007
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#3
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2008-04-03
, 14:13
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Posts: 159 |
Thanked: 21 times |
Joined on Jan 2008
@ Houston, texas
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#4
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2008-04-04
, 18:21
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Posts: 2,869 |
Thanked: 1,784 times |
Joined on Feb 2007
@ Po' Bo'. PA
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#5
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2008-04-04
, 19:15
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Posts: 11 |
Thanked: 14 times |
Joined on Mar 2007
@ Finland
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#6
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Basically lines are drawn as dots with a little random scattering. Algorithm is not anything clever and if line width is increased the lines are not drawn in same way between frames when rotating objects. Because of scattering the result will be ugly. Difficult to explain but I tried different widths and the current one was the only one that looked 'ok' 
Maybe I could do some static linking or similar but I really didn't have much time to play with it.
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2008-04-04
, 19:20
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Posts: 11 |
Thanked: 14 times |
Joined on Mar 2007
@ Finland
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#7
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2008-04-04
, 19:31
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Posts: 51 |
Thanked: 3 times |
Joined on Aug 2007
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#8
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2008-04-04
, 19:48
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Posts: 11 |
Thanked: 14 times |
Joined on Mar 2007
@ Finland
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#9
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| The Following User Says Thank You to diogenes For This Useful Post: | ||
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2008-04-04
, 20:15
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Posts: 51 |
Thanked: 3 times |
Joined on Aug 2007
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#10
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Just saw discussion about physics simulation games and I remembered that I made something like that on December/January. I remembered also that I forgot to release the application due to other hobbies. I really forgot
Good thing that there was such a discussion and now I can release Tomiphy 1.0:
http://aivokyyti.net/maemo
Please understand that it's not completed application. I really didn't have time to fully finalize the application. Levels missing, some performance issues etc. But there are many nice features and hopefully it's entertaining someone.
Have fun!
Cheers
Tomi