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Posts: 2,041 | Thanked: 1,066 times | Joined on Mar 2006 @ Houston
#51
Originally Posted by fiferboy View Post
If anyone wants to see a solution to the Nautilus level, follow the link:

http://andrew.olmsted.ca/screens/nautilus.png

If you want to work it out for yourself, don't peek!

EDIT: Unless I am missing something, this level has a bug that prevents it from automatically ending when you get the gold ball. Helpful for screenshots, though!
Yeah true.. i was surprised when the ball hit the star and nothing happened!!
 
sachin007's Avatar
Posts: 2,041 | Thanked: 1,066 times | Joined on Mar 2006 @ Houston
#52
Originally Posted by fiferboy View Post
If anyone wants to see a solution to the Nautilus level, follow the link:

http://andrew.olmsted.ca/screens/nautilus.png

If you want to work it out for yourself, don't peek!

EDIT: Unless I am missing something, this level has a bug that prevents it from automatically ending when you get the gold ball. Helpful for screenshots, though!
Infact i think you tried the hard way. I did the opposite.... i got the star down instead of the getting the ball up. Two different thoughts.

There you go guys.... two hints.!!
 

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Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#53
Originally Posted by sachin007 View Post
Yeah true.. i was surprised when the ball hit the star and nothing happened!!
haha - you can tell i never completed that level myself then - how embarrassing. there must be a fleck of gold dust somewhere else in the level. i'll remove it.
 
Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#54
Originally Posted by rcadden View Post
Moving off the levels momentarily, perhaps in v0.3, holding the back button down for a few seconds could take you to a main menu, where you could pick your level and whatnot?
for the moment you can just use left/right pad to change levels. you can also browse when you are at the bravo dialog by clicking on the arrows either side of the view.
 

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Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#55
Originally Posted by Bundyo View Post
Yes, some quit dialog on the escape button will be handy

Or some other button since this is used now.
if you have n810 you can use 'q' to quit. not v useful. i will add long press esc to quit in next version.
 
Posts: 373 | Thanked: 56 times | Joined on Dec 2005 @ Ottawa, ON
#56
Originally Posted by briand View Post
@rcadden: enable draw, select red color, draw any small object directly above the star.

hey! if there's no rules, then it can't be cheating!!
That level is no Kobayashi Maru, Kirk. ;]

It can be done without editing the level.
 
Posts: 472 | Thanked: 107 times | Joined on Apr 2007 @ Texas
#57
Originally Posted by tme View Post
for the moment you can just use left/right pad to change levels. you can also browse when you are at the bravo dialog by clicking on the arrows either side of the view.
I knew about the bravo level select, but not the d-pad, thanks!
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Posts: 3,841 | Thanked: 1,079 times | Joined on Nov 2006
#58
I did all the levels save the nautilus one (haven't checked that solution link yet), but something funny happened with the oil rig or whatever it is.. I was adding a mechanism to flip open the 'door' (whatever) on the side near the star, when suddenly gravity turned 90 degrees to the left.
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Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#59
I just thought of my unrealistic feature request of the day.
I was using my 770, playing numptyphysics, and watching a ball almost roll down a ramp that wasn't quite steep enough, and found myself tilting the tablet to help it roll faster.
It didn't work.. ;-)

However, with the addition of the wiimote hack, and some (alot?) of code, it could.

Just a weird thought for the day. :-)

desiv

p.s. If someone else mentioned it earlier.. Cmon, you can't search for everything! :-)
 
Posts: 28 | Thanked: 9 times | Joined on Dec 2007 @ A Corunha Ghalisia
#60
I've got a doubt in this fantastic game.
The puzzles must be solved just using the blue lines without the editing tools?
or to use the edit tools it's allowed?
I've solved all levels of this version without using the editing tools palette but I've got some ideas for new levels and I want to know the "rules"
Tx for this app I've much fun with it in my iPod Touch, and I think that is even more fun this one, because you've got buttons, better performance and bigger screen.
 
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