Yeah, there is already some code for the mouse support done by Diaz, so it's definitely doable. I just want to start with something easyish and build on top of that.
The post included youtube video of the wiicontrol in action.
By the way, I've just been testing the snes emu on wiicontrol today. Seems to work pretty ok, but it's not fast enough for super mario bros. For the rpg games it's definitely good enough though.
just tested out the new version. works reallly nice...
I have the nun-chuck and the classic controller, anyway I can map
the modifier buttons presses to the chuck or classic..
its not really a pain to press a+up/down/start/etc.
but the chuck and classic are there why not use em, right...
Yeah, I'll definitely look into the nunchuck this week. Classic I don't own, so cannot help in that regard. PS3 controller should be as easy to map as the wiimote (+nunchuck), but I don't have one of those either. Maybe someone who does, could add the support based on these scripts.
Anyway, when you look at the vga output project, combine it with this (maybe two controller support), you have a really nice gaming setup.
Anyway, when you look at the vga output project, combine it with this (maybe two controller support), you have a really nice gaming setup.
Well, I'm not sure the USB VGA stuff is gonna make gaming framerates, especially under CPU load from the heavier emulators. I don't have the hardware yet, so don't pay me any mind, but you might ask about that...