|
|
2007-12-05
, 17:01
|
|
|
Posts: 341 |
Thanked: 68 times |
Joined on Aug 2007
|
#2
|
|
|
2007-12-05
, 17:23
|
|
Posts: 503 |
Thanked: 267 times |
Joined on Jul 2006
@ Helsinki
|
#3
|
We are currently writing a game using SDL and ran into tearing problems when fast motion occurs.
After searching some mailing list we have still not found any solution. Is there any news on this?
| The Following User Says Thank You to Serge For This Useful Post: | ||
|
|
2008-06-08
, 12:36
|
|
|
Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
|
#4
|
Screen update is slow on N800 and it is impossible (was impossible in OS2007) to finish 800x480x16bpp screen update in two LCD refresh cycles. Enabling tearsync (starting screen update on the start of refresh cycle) will just result in getting tearing line at a fixed location in the bottom part of screen, so it looks worse than no tearsync at all.
A solution for games is to use lower resolutions (pixel doubling or arbitrary hardware scaling). This way the load on the graphics bus will be much lower and it will be capable of performing screen updates fast enough. It would be just nice to patch xserver to enable tearsync for the pixel doubled screen updates:
http://www.internettablettalk.com/fo...1&postcount=15
Tearing and screen update time problems have lower impact on video playback as video uses 12 bits per pixel (in YUV420 color format) and stresses graphics bus less. In addition, most videos have resolution lower than 800x480 in practice and require lower bandwidth (they are upscaled in the LCD controller).
After searching some mailing list we have still not found any solution. Is there any news on this?