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2008-07-20
, 10:59
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Posts: 4,274 |
Thanked: 5,358 times |
Joined on Sep 2007
@ Looking at y'all and sighing
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#12
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2008-07-20
, 11:04
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#13
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2008-07-20
, 11:35
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Posts: 1,540 |
Thanked: 1,045 times |
Joined on Feb 2007
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#14
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I also don't understand being against finding and playing formerly commercial games.
(former commercial games) have been developed with backing from someone and will often be more polished and feature complete.
The problem isn't that making games is too difficult or time consuming but that it is ridiculously difficult to make an engine that stands a chance of competing with the commercial market.
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2008-07-20
, 11:49
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Posts: 5,478 |
Thanked: 5,222 times |
Joined on Jan 2006
@ St. Petersburg, FL
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#15
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As things stand, it seems that the open source world doesn't really provide many games itself but mostly takes existing commercial material and converts it into an open source form.
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2008-07-20
, 12:01
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Posts: 1,540 |
Thanked: 1,045 times |
Joined on Feb 2007
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#16
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I think you're taking a very incorrect approach to this. Put yourself in an open source developer's shoes. You want to make a first-person shooter. You have two options, develop a completely new engine and netcode from the ground up, or start with the GPLed ioquake3 and spend lots more time making the coolest game you can.
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2008-07-20
, 12:53
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#17
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2008-07-20
, 13:24
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Posts: 503 |
Thanked: 267 times |
Joined on Jul 2006
@ Helsinki
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#18
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What about all the other kinds of games that aren't FPSes?
Why hasn't something as original as, say, Nintendogs or Warioware or Viva Pinata been created in open source?
Surely the lack of commercial demands should be freeing open source game devs to explore a wider range of genres than the commercial companies?
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2008-07-20
, 14:12
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Posts: 503 |
Thanked: 267 times |
Joined on Jul 2006
@ Helsinki
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#19
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Well, let me explain why I started this thread.
-I've got nothing against OSS clones (my phone has Frozen Bubble on it).
-I've got nothing against former commercial games.
-I've got nothing against puzzle games.
BUT... as well as those kinds of games, I would also like to see open source produce original games which have no basis in commercial material. Commercial game developers can come up with mostly or totally original concepts, can open source do the same?
Puzzle games seem to be a strong field for this, but are there other genres where OSS can produce original titles?
Clones can play well, but they're ultimately derived from commercial ideas, and it implies that if the commercial game world disappeared then the OSS game world would too. That doesn't seem to be a healthy state of affairs, and it implies an almost parasitic relationship between the open source game world and commercial game world.
In short, I'd like to see whether the open source game world can stand on its own two feet.

As things stand, it seems that the open source world doesn't really provide many games itself but mostly takes existing commercial material and converts it into an open source form.
I genuinely hope I'm wrong about that, but that's the way things seem to be from the responses to the original post.
That's exactly my point: a lot of people talk about the superiority of open source software, but when it comes to gaming it seems that commercial games (or OSS derived from commercial games) are far better than pure open source ones.
Am I wrong? I hope I am but fear I'm not.
Why do open source games have to compete with the commercial market?
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2008-07-20
, 14:34
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Joined on Jan 2006
@ St. Petersburg, FL
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#20
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BTW, the quality of commercial games is declining and I don't see much originality there (or I'm just too old for this stuff already). So maybe we are not far from the turnover point
I'm only a troublemaker on the Internet