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Mutiny32's Avatar
Posts: 71 | Thanked: 6 times | Joined on Jun 2008 @ Lee's Summit, MO, USA
#11
That PowerVR MBX capability would come in handy for fome of these games...
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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#12
Let's keep this thread about "Open Source games which aren't clones or puzzles or unfinished or former commercial? "

We don't need another long discussion about why the PowerVR chip isn't used.
 
lcuk's Avatar
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#13
I agree Mutiny32

I also don't understand being against finding and playing formerly commercial games. They have been developed with backing from someone and will often be more polished and feature complete.

For the tablet specifically I think we need some new original games to take advantage of the features of the tablet: numpty comes to mind most readily, but even that is not original (crayon physics).

I would like to see more touch based games using the touch interface to its fullest but will also keep us entertained.

Look at all the ways the Nintendo DS lite uses the touchscreen, especially something like mario&sonic at the olympic games; small short levels with completely different uses for the stylus.

Cloning a format or genre is not a problem and infact is a compliment to the original developer. If done right gives the users a nice game with the feel of the original.

Last edited by lcuk; 2008-07-20 at 11:04. Reason: typo
 
krisse's Avatar
Posts: 1,540 | Thanked: 1,045 times | Joined on Feb 2007
#14
Originally Posted by lcuk View Post
I also don't understand being against finding and playing formerly commercial games.
Well, let me explain why I started this thread.

-I've got nothing against OSS clones (my phone has Frozen Bubble on it).

-I've got nothing against former commercial games.

-I've got nothing against puzzle games.

BUT... as well as those kinds of games, I would also like to see open source produce original games which have no basis in commercial material. Commercial game developers can come up with mostly or totally original concepts, can open source do the same?

Puzzle games seem to be a strong field for this, but are there other genres where OSS can produce original titles?

Clones can play well, but they're ultimately derived from commercial ideas, and it implies that if the commercial game world disappeared then the OSS game world would too. That doesn't seem to be a healthy state of affairs, and it implies an almost parasitic relationship between the open source game world and commercial game world.

In short, I'd like to see whether the open source game world can stand on its own two feet.

As things stand, it seems that the open source world doesn't really provide many games itself but mostly takes existing commercial material and converts it into an open source form.

I genuinely hope I'm wrong about that, but that's the way things seem to be from the responses to the original post.


(former commercial games) have been developed with backing from someone and will often be more polished and feature complete.
That's exactly my point: a lot of people talk about the superiority of open source software, but when it comes to gaming it seems that commercial games (or OSS derived from commercial games) are far better than pure open source ones.

Am I wrong? I hope I am but fear I'm not.


Originally Posted by RichS View Post
The problem isn't that making games is too difficult or time consuming but that it is ridiculously difficult to make an engine that stands a chance of competing with the commercial market.
Why do open source games have to compete with the commercial market?

Last edited by krisse; 2008-07-20 at 11:45.
 
GeneralAntilles's Avatar
Posts: 5,478 | Thanked: 5,222 times | Joined on Jan 2006 @ St. Petersburg, FL
#15
Originally Posted by krisse View Post
As things stand, it seems that the open source world doesn't really provide many games itself but mostly takes existing commercial material and converts it into an open source form.
I think you're taking a very incorrect approach to this. Put yourself in an open source developer's shoes. You want to make a first-person shooter. You have two options, develop a completely new engine and netcode from the ground up, or start with the GPLed ioquake3 and spend lots more time making the coolest game you can.

It doesn't have anything to do with parasitic development processes or open source developer incompetence, it's simple an intelligent distribution of resources. There's no point duplicating a lot of work for zero benefit when there's perfectly good GPL code freely available for you to use.

Does being smart about your development time make your game any less original or fun to play?
 
krisse's Avatar
Posts: 1,540 | Thanked: 1,045 times | Joined on Feb 2007
#16
Originally Posted by GeneralAntilles View Post
I think you're taking a very incorrect approach to this. Put yourself in an open source developer's shoes. You want to make a first-person shooter. You have two options, develop a completely new engine and netcode from the ground up, or start with the GPLed ioquake3 and spend lots more time making the coolest game you can.
...but that just leads to more and more FPSes because the commercial (or former commercial) engines already exist.

The very first sentence is the problem: "You want to make a first-person shooter", it's already thinking along pre-made game lines.

What about all the other kinds of games that aren't FPSes?

Why hasn't something as original as, say, Nintendogs or Warioware or Viva Pinata been created in open source?

Surely the lack of commercial demands should be freeing open source game devs to explore a wider range of genres than the commercial companies?

Last edited by krisse; 2008-07-20 at 12:06.
 
lcuk's Avatar
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#17
Krisse, originality does come from open source and/or individual bedroom developers.
However REALLY original good fun stuff is worth genuinely large amounts of money.

You see the good stuff in commercial offerings mainly because the developer has a chance at a happy life without worrying about the bills.

Take a look at nerbacular drop for something totally different to usual and see what it became (one of the biggest games of last year).

It takes a particular kind of developer to bring an entire new genre from conception to fully completed, and long before it becomes completed it becomes marketable.
Open source or not, the lure of $$$ is large.
 
Posts: 503 | Thanked: 267 times | Joined on Jul 2006 @ Helsinki
#18
Originally Posted by krisse View Post
What about all the other kinds of games that aren't FPSes?

Why hasn't something as original as, say, Nintendogs or Warioware or Viva Pinata been created in open source?

Surely the lack of commercial demands should be freeing open source game devs to explore a wider range of genres than the commercial companies?
You can look at nethack and other roguelike games. That's the genre not properly covered by commercial companies.
 
Posts: 503 | Thanked: 267 times | Joined on Jul 2006 @ Helsinki
#19
Originally Posted by krisse View Post
Well, let me explain why I started this thread.

-I've got nothing against OSS clones (my phone has Frozen Bubble on it).

-I've got nothing against former commercial games.

-I've got nothing against puzzle games.

BUT... as well as those kinds of games, I would also like to see open source produce original games which have no basis in commercial material. Commercial game developers can come up with mostly or totally original concepts, can open source do the same?

Puzzle games seem to be a strong field for this, but are there other genres where OSS can produce original titles?

Clones can play well, but they're ultimately derived from commercial ideas, and it implies that if the commercial game world disappeared then the OSS game world would too. That doesn't seem to be a healthy state of affairs, and it implies an almost parasitic relationship between the open source game world and commercial game world.
If clones play well, what's the problem?

In short, I'd like to see whether the open source game world can stand on its own two feet.
I don't see a big problem here. There are plenty of open source games. And if commercial game developers did their job worse, there would be more demand for open source games with more efforts allocated to developing them. There is not much focus on developing games in free software community at the moment.

BTW, the quality of commercial games is declining and I don't see much originality there (or I'm just too old for this stuff already). So maybe we are not far from the turnover point

Free software works best when people are not very satisfied with the commercial offers.

As things stand, it seems that the open source world doesn't really provide many games itself but mostly takes existing commercial material and converts it into an open source form.

I genuinely hope I'm wrong about that, but that's the way things seem to be from the responses to the original post.

That's exactly my point: a lot of people talk about the superiority of open source software, but when it comes to gaming it seems that commercial games (or OSS derived from commercial games) are far better than pure open source ones.

Am I wrong? I hope I am but fear I'm not.
The whole issue has been discussed many times already, you may find this link interesting: http://www.osnews.com/story/8146

Why do open source games have to compete with the commercial market?
Because they also need some users. If people mostly play commercial titles, they have no time left on trying open source games as a result. Developing anything that is not needed for users is pretty much pointless.
 
GeneralAntilles's Avatar
Posts: 5,478 | Thanked: 5,222 times | Joined on Jan 2006 @ St. Petersburg, FL
#20
Originally Posted by Serge View Post
BTW, the quality of commercial games is declining and I don't see much originality there (or I'm just too old for this stuff already). So maybe we are not far from the turnover point
Sounds like you're getting old. There's still lots of great stuff out there.
 
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