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2008-08-06
, 17:42
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Posts: 4,930 |
Thanked: 2,272 times |
Joined on Oct 2007
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#42
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Well, yes, but it CAN be seen :-) Set background to white and start something like midnight commander with colors and you will see white line around fullscreen window. Even if it is only 1 pixel it would cause bottom line to be unused and leave fontheight-1pixel wasted space. At least that's my theory.

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2008-08-07
, 09:24
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#43
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2008-08-07
, 11:01
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#44
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2008-08-07
, 12:15
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#45
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2008-08-07
, 17:45
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Posts: 4,930 |
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Joined on Oct 2007
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#46
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2008-08-08
, 06:00
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#47
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2010-05-13
, 15:29
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Posts: 3,811 |
Thanked: 1,150 times |
Joined on Oct 2007
@ East Lansing, MI
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#48
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found it, it is indeed inside vte
vte-0.12.2/src/vte-private.h
#define VTE_PAD_WIDTH 1
when changing to 0 and rebuilding libvte4_0.12.2-0mh7_armel.deb, 16 pixel font fits exactly. Sadly same constant is used for padding width and height which is pretty unfortunate. Left border padding would be nice, without border there is no space and letters touch black LCD border and look a bit strange. Top and bottom border doesn't look so bad.
EDIT:
patched version for Diablo with splitted VTE_PAD_WIDTH into VTE_PAD_X (=1) and VTE_PAD_Y (=0)
http://fanoush.wz.cz/maemo/libvte4_0...0mh7_armel.deb
EDIT2:
on request here is version with both borders set to zero, I guess it is not very useful due to scrollbar taking space but here it is anyway
http://fanoush.wz.cz/maemo/libvte4_0...rder_armel.deb
EDIT3:
source patch here
http://fanoush.wz.cz/maemo/vte4.border.patch


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