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2008-11-02
, 22:16
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Posts: 156 |
Thanked: 44 times |
Joined on Dec 2007
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#181
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2008-11-03
, 12:54
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Posts: 170 |
Thanked: 23 times |
Joined on Oct 2008
@ Annapolis, MD, USA
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#182
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Also missing is drivers for the hardware Java interpreter (Jazelle) but this is due to a licensing issue if I remember correctly.
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2008-11-03
, 16:34
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Posts: 1,137 |
Thanked: 402 times |
Joined on Sep 2007
@ Catalunya
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#183
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The Following User Says Thank You to luca For This Useful Post: | ||
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2008-11-03
, 17:23
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Posts: 3,404 |
Thanked: 4,474 times |
Joined on Oct 2005
@ Germany
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#184
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2008-11-03
, 19:05
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#185
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2008-11-03
, 22:25
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Posts: 880 |
Thanked: 264 times |
Joined on Feb 2007
@ Cambridge, UK
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#186
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2008-11-03
, 22:41
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#187
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2008-11-03
, 23:00
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#188
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Usually, what I relied on was a working example. The work[ing] example might have no error checking, be relatively crude, be a bit buggy, but it was often the best documentation you got! ... if we had the summary guide to the video chip's registers and a work[ing] example of how to set it up for each function it can do, then we could probably have a basic but useful working driver...
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2008-11-03
, 23:40
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#189
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2008-11-03
, 23:49
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Posts: 4,556 |
Thanked: 1,624 times |
Joined on Dec 2007
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#190
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I looked at that Google Earth app. It was really stupid and useless, unless you want to "play with the globe." There are some games that put it to good use though, and I think that OpenGL is what separates the iPhone from other stuff (even if they have OpenGL, like say WM, its not universal).
Side Note: Why has Google not released Earth for Android? Kinda makes no sense...