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Posts: 2 | Thanked: 0 times | Joined on Jan 2009
#1
Howdy all,

I'm trying compile powder (http://www.zincland.com/powder/index.php?pagename=about) for my Nokia N800.

But am having an issue in compiling.
I can get all the way to what seems like the end but then get this:

Code:
./libstdc++.a(eh_personality.o): In function `base_of_encoded_value(unsigned char, _Unwind_Context*)': undefined reference to `_Unwind_GetDataRelBase'
./libstdc++.a(eh_personality.o): In function `base_of_encoded_value(unsigned char, _Unwind_Context*)': undefined reference to `_Unwind_GetTextRelBase'
It seems ArnimS encountered and fixed a similar issue in this thread regrading an Atari Port.

Once done I'll be more than happy to hand over what I've done to get it working, but I want to try getting it functional.

Has anyone encountered this issue before when trying to compile for the NIT's and if so how did you fix it?

Cheers.
 
Posts: 46 | Thanked: 36 times | Joined on Sep 2008
#2
oooo another roguelike ... i don't know anything about compiling but i will tell my children to pray for you
 
tso's Avatar
Posts: 4,783 | Thanked: 1,253 times | Joined on Aug 2007 @ norway
#3
and this time one that will probably make good use of the touch screen
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#4
Got this to build successfully, this is a straight build so don't expect this to be the best port evar - all I did was some fixes to get it to build.

Fixed source (+ powder binary is in there):
http://qwerty12.maemobox.org/powder109_src.tar.bz2
 
Posts: 2 | Thanked: 0 times | Joined on Jan 2009
#5
Originally Posted by qwerty12 View Post
Got this to build successfully, this is a straight build so don't expect this to be the best port evar - all I did was some fixes to get it to build.

Fixed source (+ powder binary is in there):
http://qwerty12.maemobox.org/powder109_src.tar.bz2
Thanks for the help qwerty12, I downloaded you version and got this:

Code:
POWDER Initializing...
Failed to create screen: Maximum supported bitdepth is 16
terminate without an active exception
Aborted
 
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Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#6
Originally Posted by CheeseMan View Post
Thanks for the help qwerty12, I downloaded you version and got this:

Code:
POWDER Initializing...
Failed to create screen: Maximum supported bitdepth is 16
terminate without an active exception
Aborted
That'll mean someone will actually need to fix the game to actually run then, the source is there...

All I did was changes to the source so it actually compiled, there is a gp2x version in there somewhere - maybe an N800 one could be partly based off that?
 
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