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#51
Originally Posted by allnameswereout View Post
Well, your language is very phonetic and the additional letters are of importance to that.
In any case, there is an inherent difficulty of translating alphabets to modern device buttons, and it's a very hit-and-miss on mobile devices. Obviously, languages closer to a common english/latin letter ancestry have less problems, while those further off (especially if they rely heavily on diacritics and not double letters) need to make more difficult compromises.


You can maybe research some kind of alternatives for the letters, minimizing them (link). I tried that but it'd then become more English; it only works in phonetic usage.
Well, without going into a deep linguistical expertise, that process already started during the time Serbian was/is used with a latin alphabet (alternatives like њ/nj, љ/lj, and to a lesser extent ђ/dj). Today, however, that point is a bit moot, as language preservation and restoration is a top priority - meaning a near-zero chance of any 'official' simplifications or alternatives being suggested (whether that's good or bad, everybody decide for themselves).

PS. You almost confused me with that 'your' language, me being a bi/trilingual
 

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#52
Originally Posted by GeneralAntilles View Post
A variety of reasons ranging from expense, power usage, and precision to the type of UI interactions required. Forgot the Apple marketing and know that Nokia made the right choice.
Say what you want regarding Apple marketing but pinching is one of the best way to zoom on a touch screen device.
 
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#53
Originally Posted by sevla View Post
Say what you want regarding Apple marketing but pinching is one of the best way to zoom on a touch screen device.
I disagree entirely. It's one of the worst ways in my experience.
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#54
Originally Posted by sevla View Post
Say what you want regarding Apple marketing but pinching is one of the best way to zoom on a touch screen device.
Hey, if it's only ONE OF, there must be others, too, right ?
 
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#55
Yet another 'hands-on' video: http://www.youtube.com/watch?v=Zr-BF0Gs0_E
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#56
Originally Posted by VDVsx View Post
Yet another 'hands-on' video: http://www.youtube.com/watch?v=Zr-BF0Gs0_E
It's funny reading the comments. People are more concerned about MMS and camera lag. The iPhone has 2-3 seconds before the image is displayed on the screen.

Good work Nokia. You got the hardware right this time. Just give it to us and we'll help you improve the software.
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#57
@bluehash: on a 3GS, which uses a Cortex A8 similar to the one in N900, the picture taken appears nearly instantaneously.
 
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#58
Originally Posted by ysss View Post
@bluehash: on a 3GS, which uses a Cortex A8 similar to the one in N900, the picture taken appears nearly instantaneously.
Thanks for clarifying. You must be right. My friend has the model before the 3gs.
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#59
Originally Posted by ysss View Post
@bluehash: on a 3GS, which uses a Cortex A8 similar to the one in N900, the picture taken appears nearly instantaneously.
Room for optimization, for sure:

ex.
1) On button press, take a really low res 'preview' shot before the 'click' notification.
2) Immediately follwing this, begin taking the final capture and notify via 'click'.
3) Display the preview shot moments after the 'click' notify while the true image is processing (or whatever is going on in the background). Have a discreet 'processing' message in the lower corner.
4) Update the preview shot with the final high res shot.

The idea is that it gives the user instant feedback, and the illusion that the shot is instantaneously taken, while affecting the time between button press and capture by imperceptible milliseconds.

If the capture time is an exposure problem, or the 'preview' will take longer than milliseconds, ignore everything I've said, and get back to your drinks.

YARR!
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#60
Originally Posted by ysss View Post
@bluehash: on a 3GS, which uses a Cortex A8 similar to the one in N900, the picture taken appears nearly instantaneously.
Where is the difference created? Is the camera quality the same? If your picture has a higher resolution it takes longer to render it. Then there is also shutter speed and question if flash was used. Was the picture waiting time on final device with final software? I think its new software (Farsight plugin?), right?

Instead of preview you could show some really cool animation of a mouse running saying 'thank you for your patience' but I think that is more for other market segments
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