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    Gameboy Advance (GBA) on N900

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    sjgadsby | # 11 | 2009-09-21, 18:36 | Report

    Originally Posted by Addison View Post
    ...how is the control pad for the N900?
    There isn't one. There are arrow keys included in the hardware keyboard instead.

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    Rotkaeqpchen | # 12 | 2009-09-21, 21:08 | Report

    And thats good how it is The dpad would not be compareable with a gba dpad, so arrow keys are the better solution.

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    joppu | # 13 | 2009-09-21, 21:28 | Report

    Or use WASD

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    abb_eliten | # 14 | 2009-09-21, 21:30 | Report

    but aren't the arrow keys placed on the wrong side of the keyboard (compared to gaming portables/controllers)?

    but, as already said by joppu, mapping some of the keys on the left side as d-pad would work just as good

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    Last edited by abb_eliten; 2009-09-21 at 21:34.

     
    quingu | # 15 | 2009-09-21, 21:57 | Report

    Close your eyes. Take the n900 in your hands and put the thumbs on the keyboard. Open your eyes and map the keys under your thumbs to the actions you need. That should do the trick.

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    fms | # 16 | 2009-09-22, 04:55 | Report

    N900 version of VGBA is coming. Just wait and see.

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    Rotkaeqpchen | # 17 | 2009-09-23, 07:35 | Report

    Are you the developer of VGBA? That would be good news, especially a N900 version that works 100%. Are you including Scaling / Smoothing with OpenGL ES2 ? Thanks!

    Edit: Yes, its him. Thanks for your great engagement, Marat!

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    fms | # 18 | 2009-09-25, 04:55 | Report

    Originally Posted by Rotkaeqpchen View Post
    Are you the developer of VGBA? That would be good news, especially a N900 version that works 100%. Are you including Scaling / Smoothing with OpenGL ES2 ?
    I still do not know how to do hardware scaling on these new devices, but you are at least going to get accelerometer-based controls.

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    Thesandlord | # 19 | 2009-09-25, 04:58 | Report

    Originally Posted by fms View Post
    I still do not know how to do hardware scaling on these new devices, but you are at least going to get accelerometer-based controls.
    Does that mean we can play those weird kirby tilt games?

    thats cool though, maybe not too practical, but very cool

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    Rotkaeqpchen | # 20 | 2009-09-25, 07:18 | Report

    Who can help fms to find out how to scale (pixel doubling at least) for full screen gaming?

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