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2008-01-24
, 21:05
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Posts: 177 |
Thanked: 128 times |
Joined on Jan 2008
@ Espoo, Finland
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#31
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2008-01-25
, 00:02
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Posts: 4,707 |
Thanked: 4,643 times |
Joined on Oct 2007
@ Bulgaria
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#32
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2008-01-25
, 06:57
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Posts: 177 |
Thanked: 128 times |
Joined on Jan 2008
@ Espoo, Finland
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#33
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2008-01-25
, 11:37
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Posts: 4,707 |
Thanked: 4,643 times |
Joined on Oct 2007
@ Bulgaria
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#34
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2008-01-25
, 16:12
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Posts: 177 |
Thanked: 128 times |
Joined on Jan 2008
@ Espoo, Finland
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#35
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Now it has to do with the config file.
Would you mind posting your config file so I can try with that? Maybe there's some differences between the config files of this and the Ubuntu version.
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2008-01-25
, 20:21
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Posts: 4,707 |
Thanked: 4,643 times |
Joined on Oct 2007
@ Bulgaria
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#36
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<config>
<disk>
<data_path>
/media/mmc1/games/exult
</data_path>
<music_path>
/media/mmc1/games/exult/music
</music_path>
<game>
<blackgate>
<path>
/media/mmc1/games/exult/blackgate
</path>
<title>
blackgate
</title>
<gamedat_path>
/media/mmc1/games/exult/blackgate/gamedat
</gamedat_path>
<savegame_path>
/media/mmc1/games/exult/savegame
</savegame_path>
<waves>
sqsfxbg.flx
</waves>
<keys>
(default)
</keys>
</blackgate>
<serpentisle>
<path>
/media/mmc1/games/exult/serpentisle
</path>
<gamedat_path>
/media/mmc1/games/exult/serpentisle/gamedat
</gamedat_path>
<savegame_path>
/media/mmc1/games/exult/savegame
</savegame_path>
<waves>
sqsfxsi.flx
</waves>
</serpentisle>
</game>
<save_compression_level>
1
</save_compression_level>
</disk>
<video>
<scale>
2
</scale>
<scale_method>
Point
</scale_method>
<fullscreen>
yes
</fullscreen>
<disable_fades>
no
</disable_fades>
<width>
400
</width>
<height>
240
</height>
<fps>
6
</fps>
</video>
<gameplay>
<right_click_closes_gumps>
yes
</right_click_closes_gumps>
<gumps_dont_pause_game>
no
</gumps_dont_pause_game>
<bg_paperdolls>
yes
</bg_paperdolls>
<mouse3rd>
no
</mouse3rd>
<fastmouse>
no
</fastmouse>
<double_click_closes_gumps>
yes
</double_click_closes_gumps>
<combat>
<difficulty>
-3
</difficulty>
<mode>
original
</mode>
<show_hits>
yes
</show_hits>
</combat>
<step_tile_delta>
12
</step_tile_delta>
<allow_double_right_move>
yes
</allow_double_right_move>
<formation>
yes
</formation>
<skip_splash>
no
</skip_splash>
<skip_intro>
no
</skip_intro>
<cheat>
no
</cheat>
<textbackground>
-1
</textbackground>
<facestats>
0
</facestats>
</gameplay>
<audio>
<disablepause>
yes
</disablepause>
<enabled>
yes
</enabled>
<midi>
<reverb>
<enabled>
no
</enabled>
<level>
0
</level>
</reverb>
<chorus>
<enabled>
no
</enabled>
<level>
0
</level>
</chorus>
<volume_curve>
1.0000
</volume_curve>
<convert>
gm
</convert>
<enabled>
yes
</enabled>
<use_oggs>
yes
</use_oggs>
<driver>
Disabled
</driver>
<looping>
yes
</looping>
</midi>
<speech>
<enabled>
yes
</enabled>
</speech>
<effects>
<enabled>
yes
</enabled>
</effects>
</audio>
</config>
| The Following User Says Thank You to Bundyo For This Useful Post: | ||
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2008-01-26
, 07:55
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Posts: 177 |
Thanked: 128 times |
Joined on Jan 2008
@ Espoo, Finland
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#37
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ln -s /usr/lib/libXau.so.0 /usr/lib/libXau.so.6
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2008-01-30
, 07:52
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#38
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OH yes! Got it. Wow. That looks so good on the small screen, wonderful. This has got to be the biggest reason ever to leave the car at home and take the bus to work
Awesome. For future reference (in case other N810 users have problems), I'll recap:
1) A symlink between /usr/lib/libXau.so.6 and /usr/lib/libXau.so.0: was needed:
2) I had problems with permissions (not the config file after all): I used ssh and moved everything over as root and then "chown user:users" it. For some reason, this was not enough, but same dirs and all worked fine after I just moved them as normal user (via a samba share). So: check permissions, if the config file setting don't seem to be accepted.Code:ln -s /usr/lib/libXau.so.0 /usr/lib/libXau.so.6
Thank you, Bundyo, for your help, and thank you, Arnims, for the great work porting this. Cheers!
| The Following User Says Thank You to ArnimS For This Useful Post: | ||
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2009-03-09
, 00:44
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Posts: 39 |
Thanked: 26 times |
Joined on Mar 2008
@ On the wasatch front, UT USA
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#39
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2009-10-14
, 23:58
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Posts: 6 |
Thanked: 0 times |
Joined on Oct 2009
@ Chile
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#40
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ArnimS 
I got one question left ... is there any way I could speed up avatar walking a little bit ... like in this example ...