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2009-10-26
, 16:06
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#12
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the SDL1.3 thing was on purpose because packaed != available as this SDL1.2 discussion shows.
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2009-10-26
, 16:56
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#13
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I tried to summarize the discussion here in my blog: http://www.rojtberg.net/312/opengl-on-the-n900/
in case someone non-technical wants to understand the issue...
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2009-10-26
, 17:50
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Posts: 80 |
Thanked: 55 times |
Joined on Oct 2007
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#14
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2010-01-30
, 18:18
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#15
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2010-01-30
, 19:30
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#16
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2010-03-03
, 03:37
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#17
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Also, I would be able to do a external library for "simple" support (like what I did to use animation actors from SDL) -- the library has access to the X Window id where SDL renders, and thus can create a EGL context and then let your application proceed with the usual gl calls. Of course, this wouldn't be "standard SDL", but then again nothing about GLES is standard in SDL.
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2010-04-13
, 08:03
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#18
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2010-04-13
, 11:24
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Posts: 2,351 |
Thanked: 5,243 times |
Joined on Jan 2009
@ Barcelona
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#19
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2010-06-16
, 08:32
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Posts: 267 |
Thanked: 217 times |
Joined on Dec 2009
@ Frankfurt, Germany
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#20
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Are you sure regarding GLES1 on maemo? I have no real device to verify, but in scratchbox I have just this: