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#111
Originally Posted by attila77 View Post
IMO Add-on package, for many reasons - tinkering does not require to regenerate the whole pack, and binary data can be in an _all.deb so both X86 and ARMEL targets can make use of it without redundant packages.
It think you are talking about separate data package (not visible to user), which not the same as having an additional add-on package.
 

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#112
Ah, yes, I read back a bit, I get it now. In that case the 'standard' procedure is to do a metapackage.

So you would have:
uqm-3do (empty package, depends on uqm and uqm-3do-data, conflicts with uqm-pc)
uqm-pc (empty package, depends on uqm and uqm-pc-data, conflicts with uqm-3do)
uqm
uqm-3do-data
uqm-pc-data

and then expose to the user (through Maemo user/games category) uqm-3do and uqm-pc

Does that make sense ?
 
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#113
Originally Posted by Flandry View Post

There's a lot of room for improvement on that front, but i want all the actions to be possible on the default setup for a start. I'm not sure if the Ctrl, Shift, Esc are mapped to anything on the N900 keyboard...
There is control and shift keys, but there isn't esc or actual return key. Instead of return key there kp_enter. Enter key seems to mostly work, but I couldn't start super melee match because none of the keys worked in the final ship selection screen. Though I'm not sure if enter is supposed to be used there.

Sound works, but the volume seemed a bit low to me.

edit:
oh, and the content dir is set wrong in the altstart package

Last edited by mikkov; 2009-10-28 at 22:21.
 

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#114
Sigh, you're right.

I used the content directory from the (unreleased) working version of the uqm package instead of the one in the repository. Sorry for the newbish mistake--i uploaded the fixed altstart package just now.

If i had an N900, i wouldn't have to keep embarrassing myself publicly. Hopefully it is released soon!
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#115
Originally Posted by attila77 View Post
Ah, yes, I read back a bit, I get it now. In that case the 'standard' procedure is to do a metapackage.

So you would have:
uqm-3do (empty package, depends on uqm and uqm-3do-data, conflicts with uqm-pc)
uqm-pc (empty package, depends on uqm and uqm-pc-data, conflicts with uqm-3do)
uqm
uqm-3do-data
uqm-pc-data

and then expose to the user (through Maemo user/games category) uqm-3do and uqm-pc

Does that make sense ?
Sorry, i should say that the 3do content is mostly in addition to, not instead of, the PC content. There are voiceovers for all the dialogues, for example.

Ah, metapackages. Could that be an answer to my concern that making the required content and game binary separate packages wouldn't ensure that both get removed when uninstalling? I'll have to try it and see if it works. I'm not that familiar how metapackages are handled.

Mikkov, the problem entering melee should be fixed with the new keymaps. You use the "Weapon" key (shift) to choose a ship.

Updated altstart
I have uploaded a new version (3) of altstart that provides better default keymaps. It should be available for autoupdate soon. If you have at any point opened the setup menu in the game, you'll have to delete the flight.cfg file in ~/.uqm before the new defaults will take effect.

Command:
rm ~/.uqm/flight.cfg
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#116
Originally Posted by Flandry View Post
Ah, metapackages. Could that be an answer to my concern that making the required content and game binary separate packages wouldn't ensure that both get removed when uninstalling? I'll have to try it and see if it works. I'm not that familiar how metapackages are handled.
You don't need metapackages for that. I think the appmanager does autoremove, too, when you uninstall, which basically removes packages that were pulled in as dependencies and have nothing depending on them any more. And if it doesn't, it should be filed as a request in bugzilla
 

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#117
Originally Posted by attila77 View Post
You don't need metapackages for that. I think the appmanager does autoremove, too, when you uninstall, which basically removes packages that were pulled in as dependencies and have nothing depending on them any more. And if it doesn't, it should be filed as a request in bugzilla
It does that. But if packages were not installed by application manager, but for example with apt or dpkg, then packages are not automatically removed.
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#118
If you're man enough to install apps via apt or dpkg you should be man enough to remove them that way, too. Right ?
 
Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#119
Originally Posted by attila77 View Post
If you're man enough to install apps via apt or dpkg you should be man enough to remove them that way, too. Right ?
Exactly
 
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#120
Awesome that this is being worked on, thank you so much!

I'd make the packges for the addon 3DO content an optional feature, a bit like they are on the PC also.

This also because people who often only get it to play Super Melee, they would not have to download a lot of content which would never be used. And thus make it downloadable over air, which it otherwise would not be.

If you did a full port, am I correct in asuming that the networked melee play will also be fully supported?
 

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