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2009-10-31
, 22:14
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Posts: 1,096 |
Thanked: 760 times |
Joined on Dec 2008
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#12
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2009-10-31
, 22:15
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Posts: 1,096 |
Thanked: 760 times |
Joined on Dec 2008
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#13
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2009-11-01
, 18:27
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Posts: 148 |
Thanked: 484 times |
Joined on Nov 2008
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#14
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2009-11-04
, 11:27
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Posts: 2 |
Thanked: 15 times |
Joined on Oct 2009
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#15
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| The Following 7 Users Say Thank You to TimCloss For This Useful Post: | ||
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2009-11-04
, 16:52
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Posts: 170 |
Thanked: 261 times |
Joined on Feb 2009
@ Gothenburg, Sweden
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#16
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2009-11-04
, 18:43
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Posts: 1,589 |
Thanked: 720 times |
Joined on Aug 2009
@ Arlington (DFW), Texas
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#17
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X-Forge provides source-code portability, Airplay SDK provides binary portability (which has huge advantages that we don't have time for here!). Airplay SDK provides full support for all C/C++ language features and standard libraries, allowing you to compile pretty much any existing C/C++ codebase (Open Source or proprietary) within your app (e.g. SQLite, libxml, Lua, etc).
Anyway, I don't want to hijack a Maemo forum to wax lyrical about Airplay SDK, which today doesn't even officially support Maemo (although it will do early next year).
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2009-11-04
, 21:41
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Posts: 1 |
Thanked: 0 times |
Joined on Nov 2009
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#18
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2009-11-04
, 21:55
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Posts: 1,589 |
Thanked: 720 times |
Joined on Aug 2009
@ Arlington (DFW), Texas
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#19
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2009-11-04
, 22:25
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Posts: 540 |
Thanked: 387 times |
Joined on May 2009
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#20
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| The Following User Says Thank You to linuxeventually For This Useful Post: | ||
Of course the closest code to the actual machine will almost always be the manufacturer provided sdk