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Posts: 148 | Thanked: 199 times | Joined on Nov 2009
#91
Could we please get a set of SVG chess figures with a free license? CC or LGPL stuff. I looked in the eboard sources, which lacks any license information. It only mentions that it was taken from xboard. There, the copyright over some parts of the code go back to DEC so that's a potential minefield.

Of course I could just go and rip it directly from the latex font in the diagram package (same original author as for xboard it seems).

Ideas?
 

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#92
Originally Posted by mikhas View Post
Could we please get a set of SVG chess figures with a free license? CC or LGPL stuff. I looked in the eboard sources, which lacks any license information. It only mentions that it was taken from xboard. There, the copyright over some parts of the code go back to DEC so that's a potential minefield.

Of course I could just go and rip it directly from the latex font in the diagram package (same original author as for xboard it seems).

Ideas?
http://commons.wikimedia.org/wiki/St..._chess_diagram

All the pieces shown there are svg with GFDL & BSD & GPL licenses e.g. http://upload.wikimedia.org/wikipedi...hess_pdt45.svg

If we want to have nice text notations we can also use a free font with them:

♔ ♚
♕ ♛
♖ ♜
♗ ♝
♘ ♞
♙ ♟

Last edited by qgil; 2009-11-06 at 21:28.
 

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#93
Originally Posted by Addison View Post
One thing that could be added for a more elegant screen presentation is to use an arrow rather than highlighting two squares.

I think arrows might be good for displaying games to watch or review, but not for playing. An arrow is an object more on the board and you want all the concentration on the existing objects, the pieces. Highlighting the squares are enough not to miss the last move, I think.
 
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#94
Originally Posted by mikhas View Post
I think the information level is about right for now. I especially like how you indicated the playing side with the clock background. We shouldn't add too much information only because we *can* ...
Kind of a "out there" idea but what if you also rotated all the pieces by 90 deg to switch the perspective as if its being viewed by the opposing side of the device?

*sigh* The problem with the more projects you want to work on, the more projects you maintain making it harder to help with efforts like this. Anyone one want to take over maintainership?

EDIT: The rotating could be animated rather than immediate. Some would call this eye candy but it helps draw attention to the change.
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#95
About the "Me", a problem can be that people might have different users in the same server? Or that at some point you don't remember anymore what was your login? Anyway, perhaps it's better to display your username. Now space doesn't seem to be a problem.

I'm starting to work on the options available under the menu. This brings the need for more details.

For instance, the UI for seeking a game would be better in the main screen, below the board.

And for instance perhaps we can avoid regular buttons for login / logoff. In the first boot of the app we can offer a dialog offering to store the login & password, create a new account or "later". Once the app has login & password booting will imply logging in and the way to log out will be to simply close down the app.

http://wiki.maemo.org/Miniature#Ideas_for_future_phases
 
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#96
Originally Posted by epage View Post
Kind of a "out there" idea but what if you also rotated all the pieces by 90 deg to switch the perspective as if its being viewed by the opposing side of the device?
It's Friday. It's late. And I don't get it. Do you mind explaining this again?
 
Posts: 367 | Thanked: 176 times | Joined on Oct 2009
#97
As someone previously mentioned, it'd be nice to have an option of playing Fischer Random Chess (Chess 960).

http://en.wikipedia.org/wiki/Chess960

It shouldn't really be a problem or anything like that... it's just like normal chess with different starting positions (where "the normal position" is 1 of the 960 different starting positions). It might be some trouble with the castling rules though.
 
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#98
Originally Posted by qgil View Post
I think arrows might be good for displaying games to watch or review, but not for playing. An arrow is an object more on the board and you want all the concentration on the existing objects, the pieces. Highlighting the squares are enough not to miss the last move, I think.
Okay. I personally think that arrows look sexy though.

Just be aware that if this project is also going to include highlighting legal moves for newbies that it might interfere with the last position highlights.
 

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#99
Someone PMed me mentioning that some icons and design is needed, as always, I'm down. What can I do to help?
 

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#100
Originally Posted by Addison View Post
Okay. I personally think that arrows look sexy though.

Just be aware that if this project is also going to include highlighting legal moves for newbies that it might interfere with the last position highlights.
The chess interface I use is called Jin. You can choose how you have the moves displayed. I always choose red arrows to display what move was made last. It's very easy to look at a position and not see what your opponent has moved. A great big arrow is very helpful. When you are trying to play fast, obvious is good.
 

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