Notices


Reply
Thread Tools
Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#1
After using Droid for almost a week with NES, SNES GBA, Genesis and Sega emulators, a few things noticed using the keyboard that seems similar in design to the N900.

1. Non staggered keys makes left and right movement awkward. You have to carry over one key and it is easy to hit the middle key by mistake. Staggered would have been better. Especially since no d-pad. Droid's is useless, so no advantage there.

2. Lack of space on top row. I have average hands, but there is not enough space between display case and top key row. Meaty paws will have it rough.

3. All emulators played every game I tried full speed with sound. Everything- in spite of Android. GBA and SNES that were slow on the 528mhz clocked G1 are smooth as butter on Droid. N900 and Maemo should rock

Straight lined keys have me bugged though.
 
pelago's Avatar
Posts: 2,121 | Thanked: 1,540 times | Joined on Mar 2008 @ Oxford, UK
#2
Originally Posted by Rushmore View Post
Non staggered keys makes left and right movement awkward. You have to carry over one key and it is easy to hit the middle key by mistake. Staggered would have been better. Especially since no d-pad. Droid's is useless, so no advantage there.
I'm not sure that this is anything to do with staggered or non-staggered keys.

Assuming the game or emulator will allow it, you could try mapping, for example, WASX for Up, Left, Right, Down, then left and right would be right next to each other. That would just move the problem of up and down not being next to each other, of course! But it might be better for 2D platformers like Mario and Sonic where most of the time you only need left and right.
 
Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#3
I am comparing to the G1, which has keys staggered. Even a standard keyboard hs some stagger to the layout. Droid and N900 are lined up top to bottom, so is a little counterinutiive in relation to direction of control. Top row is still an issue, regardless of key-orientation use.

Have you tried a smillar KB for games? Did not seem an issue to me until actual use.
 
Posts: 82 | Thanked: 24 times | Joined on Nov 2009
#4
I wonder if something like this http://www.redferret.net/?p=12353 would work alright for gaming. It sucks that the control would sort of be on the top and bottom in landscape mode, but it would add buttons and a dpad
 
Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#5
Or, we could carry a Wii Mote

Use it as a key chain
 
Posts: 31 | Thanked: 11 times | Joined on Sep 2009
#6
Originally Posted by Rushmore View Post
I am comparing to the G1, which has keys staggered. Even a standard keyboard hs some stagger to the layout. Droid and N900 are lined up top to bottom, so is a little counterinutiive in relation to direction of control. Top row is still an issue, regardless of key-orientation use.
How about angling the keys -- a square turned is a diamond, so maybe you could do q:left w:up s:right a:down.
 

The Following User Says Thank You to awwaiid For This Useful Post:
Rashoodz's Avatar
Posts: 31 | Thanked: 30 times | Joined on Oct 2009 @ Dubai
#7
I think NES/Gameboy is perfect since it has up down right left and two buttons.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#8
I have been using on the left side

Q W E
A S D
Z X C

and on the right side
P . <-
. Uparrow Return
Leftarrow Downarrow Rightarrow

both work fine as 8-way dpads

the arrow keys in current layout are not suitable for emulators because there's no way to smoothly go from side-to-up without first hitting down - need the 8-direction layout with diagonals for emulators.

cheers
 
Reply

Thread Tools

 
Forum Jump


All times are GMT. The time now is 20:49.