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Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#71
Originally Posted by hopbeat View Post
Regarding the proximity sensor: how the right button modifier is done? (Sorry, I didn't dig through the whole thread )
The question is, if this can be done externally.
Yes, it can be done externally too. Maemo specific keymappings are done in addition to original ones (unless there is conflict) so if you can generate right mouse click event, it is OK. This would be helpful also for other software (VNC viewer?). For ScummVM I am currently thinking about using zoom keys like it is used on N810 - right zoom is right click, left is menu key. Still not sure about escape.
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#72
Originally Posted by fanoush View Post
You mean you want to recompile it from source? I am not sure what you want since I think those who are able to install SDK and recompile it should have no problem with applying a patch. Anyway It is patch -p1 <path/to/patchfile when run from toplevel scummvm source directory, patch is inside backend/platform/maemo/ (typing from memory). It is also described in the README in toplevel directory.

BTW, got the device yesterday and getting familiar with it now. Everything works fine so far, I'm happy I haven't got a lemon.
Sorry if I have misunderstood - I presumed the file here http://www.tuug.fi/~toni/serendipity...-updated!.html
needed to be patched with the diff file?
Anyway I have installed this version http://prdownloads.sourceforge.net/s...l.deb?download and it's working great with the monkey island games and indy FOA
 
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#73
Originally Posted by andygt View Post
Sorry if I have misunderstood - I presumed the file here http://www.tuug.fi/~toni/serendipity...-updated!.html
needed to be patched with the diff file?
Anyway I have installed this version http://prdownloads.sourceforge.net/s...l.deb?download and it's working great with the monkey island games and indy FOA
Hi All,

Just a quick question, once I've downloaded and installed from the 2nd link in the post above. Is it really easy to uninstall, when/if a "proper" version makes it to the Extras Repo? Is it one simple command in X-Term?

Many thanks for you help, again, I know us Maemo/Linux noobs must be doing your heads in, but we all have to start somewhere.

Dex
 
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#74
@fanoush, I have a daemon to poll the sensor (supports vibration feedback, stopping when the keyboard is blocked), which soon will be part of a daemon used for shortcuts.
You tell me how you would like to use it (i.e. what it should emit when ScummVM is running) and we will include that
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#75
I'm trying to install the -3 version but it keeps asking for libflac8, libmad0 and libvorbisidec1. Where can I find these libs?
 
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#76
When using the proximity Sensor for right click it should be possible to use volume - for esc and volume + for menu.

But a earlier post here suggests a good solution. The N900 screen aspect ratio is not 4:3. So I guess we have at all scummVM games a black unused space on one or booth sides. So why don't put there a ESC, Menu and other Buttons on the left and F1 to F12 on the right side?

You have not to hold ESC and click somewhere on the screen on the same time. So multitouch is for this not needed. In this case you can let the volume keys be volume keys. I would like this.
The only thing you need in the same time is the right click modifier. Map this to the proximity sensor AND to the camera Button will cover the full functionallity for left- and righthanded people.

In my opinion this could be the best solution. What do you think about it?

Last edited by Helmuth; 2009-12-11 at 01:11.
 

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#77
Good idea!
 
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#78
Originally Posted by gowen View Post
I'm trying to install the -3 version but it keeps asking for libflac8, libmad0 and libvorbisidec1. Where can I find these libs?
Just instal this version - http://prdownloads.sourceforge.net/s...l.deb?download

Works straight away without any need for other files and saving works fine too. Just remember to uninstall the other version first.
When you add games the folder path to root is /home/user/MyDocs
 

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#79
Originally Posted by Helmuth View Post
When using the proximity Sensor for right click it should be possible to use volume - for esc and volume + for menu.

But a earlier post here suggests a good solution. The N900 screen aspect ratio is not 4:3. So I guess we have at all scummVM games a black unused space on one or booth sides. So why don't put there a ESC, Menu and other Buttons on the left and F1 to F12 on the right side?

You have not to hold ESC and click somewhere on the screen on the same time. So multitouch is for this not needed. In this case you can let the volume keys be volume keys. I would like this.
The only thing you need in the same time is the right click modifier. Map this to the proximity sensor AND to the camera Button will cover the full functionallity for left- and righthanded people.

In my opinion this could be the best solution. What do you think about it?
yep, I guess that's the best solution
 

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#80
Originally Posted by Helmuth View Post
But a earlier post here suggests a good solution. The N900 screen aspect ratio is not 4:3. So I guess we have at all scummVM games a black unused space on one or booth sides. So why don't put there a ESC, Menu and other Buttons on the left and F1 to F12 on the right side?
I think this is a good idea, and I thought the same the first time I used ScummVM on my N810. I think it would be ideal if the buttons were game specific, as different games use different buttons. For the right-click modifier, that could be done with a "sticky" onscreen button (i.e. tap the button once, then tap the screen for right-click), although I think there should also be a hardware modifier key available too.
 

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