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#51
Here is my feild, my sheep and my fences what do you think? Its cartoon like but I think this game should be.

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andrewfblack's Avatar
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#52
Originally Posted by hopbeat View Post
I know that this thread is mostly about graphics, but I put some basic life in that:
http://www.youtube.com/watch?v=bgIftzagadI

Sheep get bored (white dots), you need to excite them (I know how it sounds, but it just stuck in my mind ) to be able to move them.
Very nice to see the basics working.
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Texrat's Avatar
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#53
Time out for a second.

Does the Maemo spec support hardware sprites? Does the hardware? Because if not, maybe it makes more sense to step back and start thinking about a gaming API, a la DirectX... something that could support a variety of games...
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#54
Andrew, that's exactly what I see in my head. Which is actually rather scary! (You can't see what else is in there, can you?)

Now we just put the sheep on the accelerometer and make them move when the device tips. - then adjust the numbers of sheep and pens according to grade and the basic game is there... of course i say 'just'... not being a coder.
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#55
Let me know what format to export everything to or i can just post all the svgs. also anyother animals to start work on?
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RevdKathy's Avatar
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#56
I have no idea about format. Coders??

The other animal in the original idea was a little black wolf to chase the sheep. And some sort of game icon with a sheepdog face - don't mind what sort of sheepdog - lassie, collie, old english...
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Texrat's Avatar
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#57
Originally Posted by andrewfblack View Post
also anyother animals to start work on?
- crabs
- crazy ants
- monitor lizards
- porcupines
- cave salamanders
- fish
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#58
Originally Posted by Texrat View Post
Time out for a second.

Does the Maemo spec support hardware sprites? Does the hardware? Because if not, maybe it makes more sense to step back and start thinking about a gaming API, a la DirectX... something that could support a variety of games...
I didn't quite get it... you are proposing writing such API or switching to an existing one?

I'm really curios about animation framework in Qt 4.6, maybe it's worth giving a try?
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#59
Originally Posted by hopbeat View Post
I didn't quite get it... you are proposing writing such API or switching to an existing one?

I'm really curios about animation framework in Qt 4.6, maybe it's worth giving a try?
I'm mainly just asking.

Decades ago the simple little Commodore 64 had hardware sprites and made game development sooo easy. On one hand I'm wondering if Maemo devices have or will have that, as well as wondering if there's at least decent support in software for gaming needs.
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#60
Well, for such casual, 2D things it may be a problem. I would say that for this particular game, it should be doable with Qt (without actually killing the CPU), but any more advanced stuff means OpenGL. And, as we don't have the fixed pipe, it may be difficult at some points.
It seems that there are some graphical engines ported, which should solve (partly at least) this issue. I need to take a look into that.
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