|
|
2009-12-11
, 20:01
|
|
|
Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
|
#52
|
I know that this thread is mostly about graphics, but I put some basic life in that:
http://www.youtube.com/watch?v=bgIftzagadI
Sheep get bored (white dots), you need to excite them (I know how it sounds, but it just stuck in my mind) to be able to move them.
|
|
2009-12-11
, 20:03
|
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#53
|
|
|
2009-12-11
, 20:03
|
|
|
Posts: 2,173 |
Thanked: 2,677 times |
Joined on Oct 2009
@ Cornwall, UK
|
#54
|

|
|
2009-12-11
, 20:14
|
|
|
Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
|
#55
|
|
|
2009-12-11
, 20:16
|
|
|
Posts: 2,173 |
Thanked: 2,677 times |
Joined on Oct 2009
@ Cornwall, UK
|
#56
|

|
|
2009-12-11
, 20:16
|
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#57
|
|
|
2009-12-11
, 20:23
|
|
|
Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
|
#58
|
Time out for a second.
Does the Maemo spec support hardware sprites? Does the hardware? Because if not, maybe it makes more sense to step back and start thinking about a gaming API, a la DirectX... something that could support a variety of games...


|
|
2009-12-11
, 20:27
|
|
|
Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
|
#59
|
I didn't quite get it... you are proposing writing such API or switching to an existing one?
I'm really curios about animation framework in Qt 4.6, maybe it's worth giving a try?
|
|
2009-12-11
, 20:38
|
|
|
Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
|
#60
|


![]() |
| Tags |
| design, game, help wanted, herd, herd it thru grapevine, illustration, lamb, request, sheep |
| Thread Tools | |
|
Home Page - Preenv Wiki
**All Posts are made as a Community Member and not as a Super Moderator of this site.