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Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#11
Originally Posted by Hedgecore View Post
Is there any version of Lemmings that can be ported over relatively easily? It'd totally lend itself to the 770's input methods...
Porting amiga emulator should do the trick.

And that should be pretty easy.

Or, as there is already atari st emulator, you could also just use that!
 
Posts: 29 | Thanked: 1 time | Joined on Mar 2007
#12
does any one port the amiga emulator on tablet nokia ?

is it possible to use the rox image and compile UAE on it ?
 
Posts: 23 | Thanked: 0 times | Joined on Mar 2007
#13
having battle for wesnoth, now my desired games are:

-worms, clone or whatever
-risk game (maybe jrisk? http://jrisk.sourceforge.net/ )
-some trivia game

dreaming is free
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#14
Originally Posted by testtuc View Post
does any one port the amiga emulator on tablet nokia ?
is it possible to use the rox image and compile UAE on it ?
I'm building UAE right now, but don't expect usable speed. Hatari on the 770 is already quite slow and the amiga has much more hardware to emulate.

(edit) Running UAE now :P

(edit) Sevenape: We can only port Open-Source games. Harvest Moon and XCom are commercial, as far as i can tell.

(edit) Speed for Arkanoid is very playable on 770. Trying some PD/Free games soon. Hildonizing, Doublesize and input control mapping still to-do. Garage page forthcoming later in the week.

Last edited by ArnimS; 2007-04-05 at 18:29.
 
Texrat's Avatar
Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#15
Ooo... multiplayer versions of Risk, Stratego, Scrabble, Yahtzee, Battleship-- that's what I need!!!
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#16
You'll get better results submitting port requests for specific open-source linux programs not commercial computer games or board games.
 
Texrat's Avatar
Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#17
Originally Posted by ArnimS View Post
You'll get better results submitting port requests for specific open-source linux programs not commercial computer games or board games.
Understood, Arnim, but I figured developers would lean toward clones anyway.

On a grand scale, what I envision as perfect for the tablet platform are games that are a hybrid of RTS and turn-based. Imagine that the game engine incorporates rules- and/or behavior-based autoturn capabilities. Say for example a player doesn't or can't respond to another player's moves in a reasonable time. The game server would act based on built-in or configurable parameters. It could resort to default behavior, "guesswork", or turn-skipping. Those are just a few ideas.

I'd love to see an IT game engine built from the ground up for this sort of purpose. It might take Nokia or a major game developer to pull it off, though...

Last edited by Texrat; 2007-04-09 at 17:19.
 
Texrat's Avatar
Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#18
I'm an idiot. The kind of game I'm talking about could use a pure web interface, with the game engine running entirely on the server. Heck, *I* could develop that (in VB.NET). Hmmm...
 
Posts: 271 | Thanked: 10 times | Joined on Mar 2007 @ Finland
#19
Commodore 64 emulator and M.U.L.E. would be very cool..
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#20
[sbox-SDK_ARMEL: ~/c64/vice-1.20] > dpkg-buildpackage -rfakeroot -b

dpkg-checkbuilddeps: Unmet build dependencies: bison++ | bison flex libasound2-dev libbonobo2-dev libbonoboui2-dev libcairo2-dev libgnomecanvas2-dev libgnomeui-dev libieee1284-3-dev libpcap0.8-dev xaw3dg-dev libtwolame-dev libxmu-dev libxxf86dga-dev libxxf86vm-dev libxaw7-dev libxaw-headers

What a bloated dependency set for an emulator!

...
Frodo on the other hand, builds ok
...

Last edited by ArnimS; 2007-04-10 at 21:09.
 
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