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    ScummVM on N900

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    kimtuomi | # 111 | 2009-12-16, 07:00 | Report

    Originally Posted by fanoush View Post
    scummvm (1.0.0-3)

    * disable taskmanager topleft button in fullscreen mode (N900)
    * map shift+click to right button click
    * map ctrl+click to mouse move (no button click)
    * set fullscreen window as _HILDON_NON_COMPOSITED_WINDOW (N900)

    http://fanoush.wz.cz/maemo/scummvm_1.0.0-3_armel.deb

    The only real feature is making Broken Sword and other games with something important in topleft corner playable.

    Mighty awesome! Now the Broken Sword should be much more enjoyable as you can actually "look" at objects, rather than just directly interacting with them. Thank you, Fanoush!

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    soleil | # 112 | 2009-12-16, 19:28 | Report

    Does ScummVm exist on Extras, Extras-testing or devel repository?

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    fanoush | # 113 | 2009-12-17, 06:17 | Report

    Originally Posted by soleil View Post
    Does ScummVm exist on Extras, Extras-testing or devel repository?
    It is in Fremantle extras-devel now.

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    mikkov | # 114 | 2009-12-17, 11:01 | Report

    Originally Posted by fanoush View Post
    It is in Fremantle extras-devel now.
    Hmm, it takes 547 kB from rootfs, any chance to reduce this? (and I am serious )

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    mikkov | # 115 | 2009-12-17, 11:44 | Report

    Originally Posted by fanoush View Post
    It is in Fremantle extras-devel now.
    Could you compile scummvm for x86 too (Architecture: any), unless there is some good reason not to?

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    Last edited by mikkov; 2009-12-17 at 11:49.

     
    fanoush | # 116 | 2009-12-17, 11:54 | Report

    well, yes, /usr/share/scummvm takes ~300KB, it can be moved to /opt/scummvm/share, in that case I can probably include datafiles for various engines there too (drascula.dat igor.tbl kyra.dat lure.dat m4.dat queen.tbl sky.cpt, ~2.5MB in total)

    the rest is icons, shortcuts etc, not really movable I guess

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    fanoush | # 117 | 2009-12-17, 15:00 | Report

    Originally Posted by mikkov View Post
    Hmm, it takes 547 kB from rootfs, any chance to reduce this? (and I am serious )
    1.0.0-4 is currently building

    * datadir optified (/usr/share/scummvm -> /opt/scummvm/share)
    * added engine files to datadir
    * Application Manager icon enlarged to 48x48

    Originally Posted by mikkov View Post
    Could you compile scummvm for x86 too (Architecture: any), unless there is some good reason not to?
    No good reason not to. Few bad ones. I have tried once and x86 build failed due to arm specific compiler flags :-) Even if arm build was OK whole status was failed and nothing was done as a result. I have never tried again since I really don't need it. For Fremantle there are no arm specific compiler flags anymore so in theory it should work for i386 too. Also the build takes twice as long then. ARM build took 3.5 hours yesterday (2.5 for diablo two weeks ago).

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    Last edited by fanoush; 2009-12-17 at 15:05.
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    ewan | # 118 | 2009-12-17, 17:08 | Report

    Originally Posted by fanoush View Post
    1.0.0-4 is currently building

    * datadir optified (/usr/share/scummvm -> /opt/scummvm/share)
    * added engine files to datadir
    * Application Manager icon enlarged to 48x48
    It appears that took all of four hours between being suggested to you having got it all done and on the builders. That really is pretty damn awesome.

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    mikkov | # 119 | 2009-12-17, 17:27 | Report

    Originally Posted by fanoush View Post
    No good reason not to. Few bad ones. I have tried once and x86 build failed due to arm specific compiler flags :-) Even if arm build was OK whole status was failed and nothing was done as a result. I have never tried again since I really don't need it. For Fremantle there are no arm specific compiler flags anymore so in theory it should work for i386 too. Also the build takes twice as long then. ARM build took 3.5 hours yesterday (2.5 for diablo two weeks ago).
    I asked because I happened to need one today . Eventually I took -3 sources and build it without issues with dpkg-buildpackage ( other than it took much longer simply download it), so it works.

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    HtheB | # 120 | 2009-12-17, 18:22 | Report

    You can't play Full Throttle after some part.

    It's the part in the beginning when you got your keys back and have to fight on your bike. You can't punch or kick ther other guy can this be fixed?

    btw,Im using the latest build

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