* disable taskmanager topleft button in fullscreen mode (N900)
* map shift+click to right button click
* map ctrl+click to mouse move (no button click)
* set fullscreen window as _HILDON_NON_COMPOSITED_WINDOW (N900)
The only real feature is making Broken Sword and other games with something important in topleft corner playable.
Mighty awesome! Now the Broken Sword should be much more enjoyable as you can actually "look" at objects, rather than just directly interacting with them. Thank you, Fanoush!
well, yes, /usr/share/scummvm takes ~300KB, it can be moved to /opt/scummvm/share, in that case I can probably include datafiles for various engines there too (drascula.dat igor.tbl kyra.dat lure.dat m4.dat queen.tbl sky.cpt, ~2.5MB in total)
the rest is icons, shortcuts etc, not really movable I guess
Could you compile scummvm for x86 too (Architecture: any), unless there is some good reason not to?
No good reason not to. Few bad ones. I have tried once and x86 build failed due to arm specific compiler flags :-) Even if arm build was OK whole status was failed and nothing was done as a result. I have never tried again since I really don't need it. For Fremantle there are no arm specific compiler flags anymore so in theory it should work for i386 too. Also the build takes twice as long then. ARM build took 3.5 hours yesterday (2.5 for diablo two weeks ago).
No good reason not to. Few bad ones. I have tried once and x86 build failed due to arm specific compiler flags :-) Even if arm build was OK whole status was failed and nothing was done as a result. I have never tried again since I really don't need it. For Fremantle there are no arm specific compiler flags anymore so in theory it should work for i386 too. Also the build takes twice as long then. ARM build took 3.5 hours yesterday (2.5 for diablo two weeks ago).
I asked because I happened to need one today . Eventually I took -3 sources and build it without issues with dpkg-buildpackage ( other than it took much longer simply download it), so it works.