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2010-01-02
, 01:45
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Posts: 24 |
Thanked: 28 times |
Joined on Dec 2009
@ USA
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#392
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2010-01-02
, 10:15
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Posts: 1,671 |
Thanked: 11,478 times |
Joined on Jun 2008
@ Warsaw, Poland
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#393
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I knew that. Should I have said "the OMAP2 graphics drivers you got from TI"? I know of several other devices the MBX was used in, but I don't know of any that had OpenGL ES libraries available for them, so I guess that's where I got MBX from. I was probably referring more or less to OpenGL ES libraries for the N8x0 when I said "MBX drivers"... Oh well.
The libs are OMAP2-specific as well. The parts that deal with N8x0 mostly exists in kernel.|
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2010-01-04
, 01:09
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Posts: 1 |
Thanked: 0 times |
Joined on Jan 2010
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#394
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A teaser from a tool called 'glinfo':
**********************************
OpenGL vendor string: Imagination Technologies
OpenGL renderer string: PowerVR MBXLite with VGPLite
OpenGL version string: OpenGL ES-CM 1.1
OpenGL extensions:
GL_OES_byte_coordinates GL_OES_compressed_paletted_texture GL_OES_fixed_point GL_OES_point_size_array GL_OES_point_sprite GL_OES_matrix_get GL_OES_read_format GL_OES_single_precision GL_IMG_texture_compression_pvrtc GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_OES_query_matrix GL_IMG_vertex_program GL_IMG_texture_stream GL_OES_matrix_palette GL_OES_draw_texture GL_IMG_read_format GL_IMG_texture_format_BGRA8888 GL_EXT_multi_draw_arrays
**********************************
PVR_SRVUM:
PVR_SRVUM: Texture allocation HWM = 85 bytes
**********************************
Config num 8
EGL vendor string: Imagination Technologies
EGL version string: 1.2 build 3.5.35.630
EGL extensions:
EGL_IMG_power_management
EGL config Attributes:
EGL_CONFIG_ID = 0x8
EGL_BUFFER_SIZE = 0x10
EGL_ALPHA_SIZE = 0x0
EGL_BLUE_SIZE = 0x5
EGL_GREEN_SIZE = 0x6
EGL_RED_SIZE = 0x5
EGL_DEPTH_SIZE = 0x18
EGL_STENCIL_SIZE = 0x0
EGL_CONFIG_CAVEAT = 0x3038
EGL_LEVEL = 0x0
EGL_MAX_PBUFFER_HEIGHT = 0x400
EGL_MAX_PBUFFER_PIXELS = 0x1fc000
EGL_MAX_PBUFFER_WIDTH = 0x7f0
EGL_NATIVE_RENDERABLE = 0x0
EGL_NATIVE_VISUAL_ID = 0x0
EGL_NATIVE_VISUAL_TYPE = 0x3038
EGL_SAMPLES = 0x0
EGL_SAMPLE_BUFFERS = 0x0
EGL_SURFACE_TYPE = 0x1
EGL_TRANSPARENT_TYPE = 0x3038
EGL_TRANSPARENT_BLUE_VALUE = 0x0
EGL_TRANSPARENT_GREEN_VALUE = 0x0
EGL_TRANSPARENT_RED_VALUE = 0x0
Problems reading from a client. Disconnecting
Disconnecting client 133
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2010-01-04
, 01:22
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#395
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| The Following User Says Thank You to qole For This Useful Post: | ||
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2010-01-04
, 10:36
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#396
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2010-01-04
, 10:52
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Posts: 29 |
Thanked: 2 times |
Joined on May 2008
@ In Soviet Russia
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#397
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name of display: :1.0
display: :1 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer
OpenGL version string: 2.1 Mesa 7.4
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array,
GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_fragment_shader, GL_ATI_separate_stencil,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_program_debug, GL_MESA_resize_buffers,
GL_MESA_texture_array, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_fragment_program, GL_NV_light_max_exponent,
GL_NV_point_sprite, GL_NV_texture_rectangle, GL_NV_texgen_reflection,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format,
GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
33 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 None
0xbe 16 tc 0 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0xbf 16 tc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0xc0 16 tc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0xc1 16 tc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0xc2 16 tc 0 16 0 r . . 5 6 5 0 0 0 8 0 0 0 0 0 0 None
0xc3 16 tc 0 16 0 r . . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0xc4 16 tc 0 16 0 r y . 5 6 5 0 0 0 8 0 0 0 0 0 0 None
0xc5 16 tc 0 16 0 r y . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0xc6 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0xc7 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0xc8 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0xc9 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0xca 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 None
0xcb 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0xcc 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0xcd 16 dc 0 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0xce 16 dc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0xcf 16 dc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0xd0 16 dc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 0 0 0 Slow
0xd1 16 dc 0 16 0 r . . 5 6 5 0 0 0 8 0 0 0 0 0 0 None
0xd2 16 dc 0 16 0 r . . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0xd3 16 dc 0 16 0 r y . 5 6 5 0 0 0 8 0 0 0 0 0 0 None
0xd4 16 dc 0 16 0 r y . 5 6 5 0 0 0 8 16 16 16 0 0 0 Slow
0xd5 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0xd6 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0xd7 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0xd8 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0xd9 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 None
0xda 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0xdb 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 None
0xdc 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x3d 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
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2010-01-20
, 23:54
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Posts: 8 |
Thanked: 1 time |
Joined on Jul 2008
@ Wisconsin
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#398
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2010-01-21
, 00:04
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Posts: 8 |
Thanked: 1 time |
Joined on Jul 2008
@ Wisconsin
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#399
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Fine.
So... Aren't we talking about 3D gfx acceleration?
Why pointing out the difference?
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2010-01-21
, 00:07
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Posts: 4,672 |
Thanked: 5,455 times |
Joined on Jul 2008
@ Springfield, MA, USA
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#400
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As you go on to other communities, remember to build them around politeness, respect, trust and humility. Be wary of poisonous people and deal with them before they end up killing your community.. Seen it happen to too many IRC channels, forums, open source projects.