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Moderator | Posts: 3,703 | Thanked: 7,388 times | Joined on Dec 2009 @ Bize Her Yer Trabzon
#31
Originally Posted by Siggen View Post
When you use landscape, the "close" and "menu" buttons at the left side of the screen... Tapping on the Desemume title, it will bring up the menu bar... thats the default working with the Maemo OS..
Check this:
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Siggen's Avatar
Posts: 204 | Thanked: 75 times | Joined on Jan 2010 @ Norway
#32
Originally Posted by HtheB View Post
When you use landscape, the "close" and "menu" buttons at the left side of the screen... Tapping on the Desemume title, it will bring up the menu bar... thats the default working with the Maemo OS..
Check this:
Thank you, i did not know that, im currently counting the minutes for the post office to open so i can run across the park, over the road and arround the bar corner so i can pick up my phone....

I have been reading a little in nokias Freemantle master layout guide though.
 
Siggen's Avatar
Posts: 204 | Thanked: 75 times | Joined on Jan 2010 @ Norway
#33


How do you guys like this layout, thinking about having this one for default layout type, then work on a portrait mode so its easier to play those games you use both the dpad and the A B X Y buttons, but a lot of games have the dpad and ABXY buttons linked and use the screen...
But we need both just in case
 
Posts: 175 | Thanked: 70 times | Joined on Dec 2009
#34
How about a button that cycles through different modes?

Fullscreen top window -> Fullscreen bottom window -> Splitscreen top and bottom windows

A bunch of DS games dont take full advantage of the dual screens. So one is up there and is waisted space anyway. This method will give you the option to choose what you are viewing though.
 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#35
this is cool guys! amazing that you guys are actually working on it. is there a version allready that i can test.

Oh man i would really love to be able to make these things myself!

Last edited by sygys; 2010-01-18 at 22:26.
 
Siggen's Avatar
Posts: 204 | Thanked: 75 times | Joined on Jan 2010 @ Norway
#36
Originally Posted by sygys View Post
this is cool guys! amazing that you guys are actually working on it. is there a version allready that i can test.

Oh man i would really love to be able to make these things myself!
If you know how to build from source, then you can install the SDK and build the .deb file and try...

in this post i explained where to get it, you need the linux one, and build it inside the SDK.
 
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Posts: 70 | Thanked: 62 times | Joined on Jan 2010
#37
This looks awesome, hope to see it soon
 
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Posts: 549 | Thanked: 502 times | Joined on Feb 2008 @ Bowling Green Ohio (united states)
#38
it would be awesome if we could get the accelerated graphics mode working by taking advantage of maemo's OpenGL ES 2.0 API

I talked with the creator of Desmume on IRC a while back and he said that it is shouldn't be too hard to make the 3D interface work with OpenGL ES
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I'm an advanced user and a bit of a modder.
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I am involved with Mer, Deblet, and NITdroid.
My ports/creations/hacks: GNOME (for Deblet), Cdeb2», Ubuntu, playable flash games in the "Get Started" app, DBS, ect...


enhanced fedora port has been canceled in favor of NITDebian (TBA)
 
Posts: 543 | Thanked: 181 times | Joined on Aug 2009 @ Universe,LocalCluster.MilkyWay.Sol.Earth.Europe.Slovenia.Ljubljana
#39
Please also hildonize the Menu... so that it will be in the titlebar and not as an extra line on screen.
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For any repos or anything else I might have working on my N900 see:
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Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#40
if i could build it myself i sure wouldn't have to ask you guys.

But as i see there are some working prototypes right? cant someone post it? I would love to see it in action on my n900
 
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