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2010-02-04
, 17:04
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Posts: 1,839 |
Thanked: 2,432 times |
Joined on May 2009
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#32
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Somehow I doubt it.
Not sure why, just something tells me:
A.- EA don't make great games.
B. - Apple will "persuade" them not to.

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2010-02-04
, 18:05
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#33
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Actually i'm inclined to think that a big publisher moving into a niche market would tend to not bring in small studios. It simply doesn't make business sense. "Hey, this behemoth of a publisher that devours all in its way is supporting Maemo. Maybe we should develop for Maemo."
I'd be interested in seeing a study that tried to correlate that somehow, but i suspect it's a chicken and egg problem that is impossible to disambiguate.
Anyway, i still have no idea what games EA might possibly bring to Maemo that i'd like to play. I usually hear EA in the context of sports titles, which don't hold my interest. What are some of their best other mobile offerings that a hypothetical DRM-free paradise world would allow to show up on Maemo 5?
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2010-02-04
, 18:10
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#34
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A - While they haven't made it, they do have Mass Effect 2 that's probally best game i have played. While i haven't really been playing games in receant years.
B - Don't think Apple got anything to do with this.
.... just saying
I don't really know how are example EA games in Iphone. Are they actually any good? Or are the best selling iphone games from Rovio types?
Like many others here if the bigger game companies will be targeting Maemo at some point it will be for Maemo 6.
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2010-02-04
, 19:25
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#35
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If you want content providers and game makers to come aboard and you want the N900 to really get into people's hands, DRM of some sort is going to need to be in there and it's going to be with Maemo 6.
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2010-02-04
, 19:33
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#36
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DRM is never needed. It's a false measure of security that -only- punishes paying customers and doesn't crimp pirates in the least. Go ahead, ask a paying customer what good activation limits are, and how nice it was when StarForce started causing DVD-R burns to coaster. Or Sony's DRM/rootkit that should have sent people to jail.
DRM is only ever malicious, that people accept it proves they are used to abuse.
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2010-02-04
, 19:42
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#37
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You don't need to argue whether DRM as an anti-piracy measure is good with me. I don't like it one bit. I'm just telling you the truth: Content creators and providers want protection for their investments into your platform and if they can't get that protection, they won't bother with you, period.
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2010-02-05
, 21:10
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Posts: 436 |
Thanked: 406 times |
Joined on Jan 2010
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#38
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2010-02-06
, 06:12
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Posts: 310 |
Thanked: 383 times |
Joined on Jan 2010
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#39
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You're missing the point completely. All of that stuff may be true, but it doesn't matter. The content providers, who hold all the cards, simply ignore platforms that don't have some sort of protection for their content.
You don't need to argue whether DRM as an anti-piracy measure is good with me. I don't like it one bit. I'm just telling you the truth: Content creators and providers want protection for their investments into your platform and if they can't get that protection, they won't bother with you, period.
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2010-02-06
, 19:43
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
@ Halifax, Nova Scotia, Canada
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#40
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That's precisely analogous to saying:
"You don't need to argue whether dancing on a field will bring rain. It obviously won't. But farmers will not plant crops unless they can dance the rainmaker."
At some point, the industry will need to "grow up" and realize that DRM is:
1. Mathematically flawed (not hard to do right; mathematically impossible), and
2. A weakness against the competition (pirates)
Software locks should either exist as an accident deterrent (enter serial number), or as mathematically sound protection (encryption by and for the user and associated parties).
Attempting to obfuscate code in order to slow down crackers only encourages them. Many do it for the pride. It makes your software less valuable (it wastes the time of paying customers), less competitive (pirates strip out DRM and software locks), less reliable (added complexity), and more expensive to develop.
The n900 is one of the few pure devices out there at the moment that, almost without exception, obeys its owner by default.
If it gains popularity and the established players refuse to develop for it, great! That leaves the playing field open for new, innovative software shops that will start with the advantage.
Considering the millions of lines of solid, unencumbered code already running on these devices, why compromise now? We don't need to play this stupid game (no pun intended) any longer.
The trick here is not to buy into the hype; but you need to know what drives the hype and be able to turn it to your advantage.
We also need to know what drives a platform to grow up; IMHO Maemo is now still a baby. It needs to gain a lot more (users, developers, content creator, partners, etc) to make it a self sustaining platform regardless of what you want to do with it.... and EA is (unfortunately?) part of the baby food that could make that happen.
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