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2010-02-28
, 04:58
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#81
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| The Following 2 Users Say Thank You to wmarone For This Useful Post: | ||
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2010-02-28
, 07:33
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Posts: 1,427 |
Thanked: 2,077 times |
Joined on Aug 2009
@ Sydney
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#82
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| The Following User Says Thank You to jakiman For This Useful Post: | ||
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2010-02-28
, 07:48
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#83
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2010-02-28
, 08:34
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#84
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Do you have a problem with not being able to get free copies of the product
the way the product enforces that?
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2010-02-28
, 16:28
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Posts: 311 |
Thanked: 110 times |
Joined on Nov 2007
@ Boston, MA
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#85
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@jakiman: For many of current (imho flawed) DRM implementations, yes I agree with your assertion. Again, I'll have to point out that this is a problem with bad implementation of DRM.
@wmarone, et al:
We're getting circular in the discussion, so I'll just throw out what I think is the main question in this issue:
Do you have a problem with not being able to get free copies of the product, or the way the product enforces that?
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2010-03-02
, 14:40
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#86
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If it's a deb that is either opened in app manager or saved....
a) How does this compare to the previous situation (download via apt-get) in terms of illegally spreading the file? Not much better for publishers I suppose, is it?
b) Does this mean the applications aren't in a repository any more and therefore will not get updated if a bug is fixed?
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2010-03-02
, 16:09
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#87
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This has the advantages of:
- Preventing trivial sharing of debs (and apt sources)
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2010-03-02
, 16:33
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#88
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This would depend on everybody's personal definition of trivial - it's still way too easy to make a public repo/mirror. The only remotely useable option is a steam-like call-home validation (yuck), everything else is running in circles as it can be more-or-less trivially circumvented (IMEI notwithstanding).
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2010-03-02
, 19:03
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Posts: 118 |
Thanked: 26 times |
Joined on Jun 2008
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#89
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They should all be lumped into the same sticky hairball though, if I buy a game I am only paying for and installing that game. All implementations such as Securrom, Sony's rootkit, starforce etc, they are all installed on the machine without the owners knowledge, they all run on the local machine hiding themselves in the process and they are all using local resources and in most cases are a nightmare to remove! Also all of them also seem to have caused issues on users machines...
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2010-03-03
, 02:57
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Posts: 311 |
Thanked: 110 times |
Joined on Nov 2007
@ Boston, MA
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#90
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