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2010-01-27
, 22:38
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Posts: 1,169 |
Thanked: 1,174 times |
Joined on Jan 2010
@ sunderland
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#152
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2010-01-27
, 23:13
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Posts: 1,169 |
Thanked: 1,174 times |
Joined on Jan 2010
@ sunderland
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#153
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2010-02-02
, 10:45
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Posts: 13 |
Thanked: 2 times |
Joined on Feb 2010
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#155
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Full Changelog
v0.12.1 - 2009-06-15
(r6011) Fix a bug in r5121 which prevented hiring mercs from AIM.
(r6005) Fix a vanilla buffer overflow when loading/saving savegames.
v0.12 - 2009-06-12 - Walnut
(r5970) Slightly improve the cursor key handling in the load/save screen.
(r5852) Fix a vanilla out of bounds array access when a wall gets damaged.
(r5787) Fix a vanilla bug: Throwing a knife costed one point less than it should.
(r5732) Fix a vanilla display glitch: The item tooltip for the auto rocket rifle should not show "(rocket)", just like for the rocket rifle.
(r5730) Fix a vanilla display glitch: Do not print "0" in the item description box, when a gun uses no ammunition (e.g. LAW).
(r5721) Fix a vanilla bug: When an enemy soldier is looking for items in one case not all weapons, which have a fingerprint ID, were considered correctly.
(r5719) Fix a vanilla bug: When an enemy soldier is looking for items and finds a non-helmet/vest/leggings piece of armour it was incorrectly considered for pickup.
(r5673) Adjust the char-to-glyph translation table for the French version, so "i" with circumflex is displayed correctly.
(r5651) Fix a vanilla bug: Closing the laptop, while a page in the browser is loading, caused artifacts (not deleted GUI elements, accessing not loaded graphics).
(r5621, r5623) Always make the tooltips of the contract button and the inventory toggle region available, even if they are deactivated.
(r5553) Fix a bug in r1791 which caused a null-pointer access when loading a savegame which starts in tactical mode and all mercs are busy.
(r5494) Now the game runs on (little-endian) 64bit architectures (AMD64), too.
(r5482) Fix a bug in r3969, which prevented reentering a sector after fleeing from a battle there in the Windows version.
(r5463) Fix a vanilla glitch: The width of tooltip boxes with hotkey highlights in the text did not properly fit the width of the text.
(r5429) Fix a bug in r3369, which caused that the first merc leaving the helicopter was not placed in the center of the map.
(r5422) Improve the overhead map a bit: Print the name of the soldier the mouse is over last, so it is not covered by markers or the name of the selected soldier.
(r5421) Fix a vanilla glitch: In the overhead map the name of soldiers on a roof was not properly printed over their markers.
(r5418) Fix a vanilla glitch: In the overhead map for sectors with elevated land (e.g. D13) the name of soldiers was not properly printed over their markers.
(r5416) Fix a vanilla glitch: In the overhead map for sectors with elevated land (e.g. D13) the mouse cursors did not align with the displayed soldier and item markers.
(r5277) Fix a vanilla bug: When trying to hire a merc while the team is full, the option to buy his equipment is lost.
(r5275) Fix a vanilla bug: When closing the laptop via the ESC key while visiting the IMP site the "X" button for closing was not removed.
(r5258) Allow all printable chars in text input fields. E.g. umlauts and cyrillic letters are allowed in savegame descriptions now.
(r5250) Fix a vanilla buffer overrun, which occurs when entering text into a text input field.
(r5223) Fix incorrectly encoded texts in the English version when loading them from data files. A few sentences by Malice contain accented letters, which were not displayed correctly.
(r5213) Allow all printable chars in the name and nickname of IMPs. E.g. umlauts and cyrillic letters are allowed now.
(r5207) Fix a vanilla glitch: The highlighted text of a text input field was deleted, when a non-character key (like cursor up) was pressed.
(r5161) Fix a vanilla bug: Only consume one regeneration booster at a time, even when multiple are selected (only the effects of one are applied).
(r5149) Plug a vanilla memory leak.
(r5143) Fix a vanilla graphics glitch: The battle sector locator on the strategic map was not fully drawn.
(r5142, r5460, r5464, r5748) Improve German translation.
(r5138) Fix a vanilla bug: In turnbased mode it was not possible for a merc to place an explosive on the tile he is currently at.
(r5082) Fix a vanilla glitch: In the Russian (Agoniya Vlasti) version the plaque on Bobby Ray's page was missing, because the image file is named different than for other languages.
(r5081) Fix a vanilla bug, which allowed recruiting AIM mercs for two weeks at the price for one day.
(r5072, r5073, r5074) Plug a vanilla memory leak (now a null-pointer access) when loading a new sector and entering the tactical screen from the map screen.
(r5051) Make the whole keypad useable by mapping all keypad keys to normal keys, e.g. keypad enter behaves the same as the return key.
(r5027) Fix a glitch in r5021 which caused wrong display in the file and email viewers.
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2010-02-02
, 14:36
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#156
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Hi first post is a bit inactive: the new website for the original project is:
http://tron.homeunix.org/ja2/
Which has a few newer builds than on http://ja2.dragonriders.de/
How old are the n900 port of the engine? is it based on v0.12.1 or even newer svn build? or is it from the old site?
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2010-03-08
, 22:21
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Posts: 9 |
Thanked: 1 time |
Joined on Mar 2010
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#157
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2010-03-09
, 07:59
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#158
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Hi all, so i've just got my N900, and i almost died when i saw i could play Jagged Alliance 2 on it! Kudos to the creator.
Being a noob with the phone though, i'm having trouble putting the "data" folder in the right place. When i go to run the game it says:
JA2 expects a "ja2data" folder on MyDocs with a "data folder from the CD present.
I put the folder with the folder name heading in the Documents folder but it's not working.
Any help would be appreciated fellas.
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2010-03-09
, 19:15
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Posts: 9 |
Thanked: 1 time |
Joined on Mar 2010
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#159
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2010-03-09
, 20:23
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Posts: 9 |
Thanked: 1 time |
Joined on Mar 2010
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#160
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do they look correct?
and i dont know how to run ja2launcher from xterminal bro