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2010-03-09
, 10:02
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Posts: 15 |
Thanked: 0 times |
Joined on Mar 2010
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#1
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2010-03-09
, 10:07
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Posts: 97 |
Thanked: 41 times |
Joined on Jan 2010
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#2
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2010-03-09
, 10:32
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Posts: 663 |
Thanked: 282 times |
Joined on Nov 2009
@ London, UK
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#3
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2010-03-09
, 12:00
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Posts: 466 |
Thanked: 180 times |
Joined on Feb 2010
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#4
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Anyone know how hard it is to port iphone apps? a iphone emulator would be the key i think, just looking at the iphone apps sore makes me want one but with sutch a crappy camera no way, what were apple thinking!!!
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2010-03-09
, 12:48
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Posts: 138 |
Thanked: 103 times |
Joined on Jan 2010
@ Southern Germany
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#5
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Anyone know how hard it is to port iphone apps? a iphone emulator would be the key i think, just looking at the iphone apps sore makes me want one but with sutch a crappy camera no way, what were apple thinking!!!
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2010-03-09
, 14:30
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Posts: 42 |
Thanked: 7 times |
Joined on Nov 2009
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#6
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2010-03-09
, 14:43
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Posts: 292 |
Thanked: 131 times |
Joined on Dec 2009
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#7
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2010-03-10
, 10:18
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Posts: 138 |
Thanked: 103 times |
Joined on Jan 2010
@ Southern Germany
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#9
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App Store Only: Section 7.2 makes it clear that any applications developed using Apple's SDK may only be publicly distributed through the App Store, and that Apple can reject an app for any reason, even if it meets all the formal requirements disclosed by Apple. So if you use the SDK and your app is rejected by Apple, you're prohibited from distributing it through competing app stores like Cydia or Rock Your Phone.
Ban on Reverse Engineering: Section 2.6 prohibits any reverse engineering (including the kinds of reverse engineering for interoperability that courts have recognized as a fair use under copyright law), as well as anything that would "enable others" to reverse engineer, the SDK or iPhone OS.
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2010-03-10
, 10:24
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Posts: 119 |
Thanked: 22 times |
Joined on Dec 2009
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#10
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