Its nothing like full speed on the psp yet i`m afraid, ingame it runs well on Mario but its a lot slower with sound! other games are just unplayable to a hilt, also this emu have been in development for an age. I must admit they have done a great job though considering the psp only has a 333 cpu and very low memory!.32meg for the fat and 64 meg for the slim I think!
The 3430 chipset does not have scaling function? That seems a very odd omission for video function and more work for the cpu (that would do a poor job of it, compared to hardware based).
I would like to second the ideas of the analog stick being done on the touchscreen, it works well on the iphone and yes the n900 doesn't support dual touchscreen but one would do fine, I asked a question about this in the quake 3 thread but alas no response...
Surely we could use the screen for analog which would work great for the likes of this emu and snes/megadrive/doom?
Or did you mean SGX scaling is slower than simple pixel doubling?
And what if you want to do more and do antialiased scaling?
Yes, even for some "non simple" pixel doubling, having the SGX in the loop hits the framerate quite a bit. Antialising is another story.
This reminds me I should file a enhancement request to allow hildon-animation-actors to request a different "texture quality" (in clutter parlance; in OpenGL lingo: linear vs nearest ).