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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#471
Originally Posted by smoku View Post
I have one problem though - the UI for mapping keys does not work.
http://github.com/smokku/psx4all/blo...c/maemo/keys.c is a direct copy from DrNokSnes and I have no idea why I cannot activate the cellrendererkey cell renderers to edit its value.
Until it is resolved the keymapping cannot be done.
If only reading wouldn't hurt so much....
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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#472
Originally Posted by nax3000 View Post
Nice to see my banner
Could you redo it again with the dimensions of the one in package?
My scaling broke the font proportions and sharpness.
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Last edited by smoku; 2010-04-02 at 06:04.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#473
Originally Posted by Rushmore View Post
A complete rewrite? Ouch! That hurts in the worst place

No hardware scaling and no GPU function... Do you think you are close to the point of diminshed returns for dev work on your fine app?
I already mentioned a plausible way.
Pete Bernert, who created the SoftGPU implementation, had also created open source OpenGL GPU plugin, and OpenGL 2 GPU plugin.
http://www.pbernert.com/html/gpu.htm#XGL2

As OpenGL ES 2 supported by N900 PowerVR is a subset of OpenGL 2, it will be fairly trivial to port this code to N900 (both PCSX and PSX4All, which is PCSX derivative).

If only we could convince Pete to share the plugin source. Or port it to N900.
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Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#474
Originally Posted by smoku View Post
If only reading wouldn't hurt so much....
Sorry, I was thinking you have solved it on 0.3.5.
 
mthmob's Avatar
Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#475
I'm running 0.3.5 and it loads the bios just fine for me. No problems here. I also have bios files in MyDocs aswell as in home/user.

Return to launcher/menu key dosent work, restarts instead.
Load/save state not present.
Still no disable sound.
I went into key conf just to look, when i started a game during the same session, i was promted the configuration setup implemented in 0.3.1 just before the bios loaded up.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#476
Originally Posted by mthmob View Post
I went into key conf just to look, when i started a game during the same session, i was promted the configuration setup implemented in 0.3.1 just before the bios loaded up.
Oh yes. This is a "workaround" for the non-working UI keyconfig. If you enter key settings, you will be prompted to configure next time you start game.
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mthmob's Avatar
Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#477
Originally Posted by smoku View Post
Oh yes. This is a "workaround" for the non-working UI keyconfig. If you enter key settings, you will be prompted to configure next time you start game.
Ok cool

Btw i had some eu-pal roms that didn't work on 0.3.3 or 0.3.4,
however they did work on <=0.3.1 and now on 0.3.5 again.

Just thought you should know i figured it might have
something to do with the scaling methods you used, but i dunno.
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#478
Originally Posted by smoku View Post
I have one problem though - the UI for mapping keys does not work.
http://github.com/smokku/psx4all/blo...c/maemo/keys.c is a direct copy from DrNokSnes and I have no idea why I cannot activate the cellrendererkey cell renderers to edit its value.
Until it is resolved the keymapping cannot be done.
I removed the checks that return NULL from cell_renderer_key_start_editing () and it seems to work (setting controls an' all). Now you just need to figure out why those checks are failing or just leave 'em out.

P.S. I doubt it's the ones that are using g_return_val_if_fail () for I did not see any messages in my syslog.
Attached Images
 

Last edited by qwerty12; 2010-04-02 at 08:35.
 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#479
i cant seem to install 0.3.4 it tell me i need some qt files. i did the apt-get install update and apt-get install libqt4 and stuff

but i cant seem to get the right packages. is there a work around? or how did you guys manage to fix this?

i miss

libhildon1(>= 2.2.10)
libhildonmime0(>=2.1.5)
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#480
Originally Posted by smoku View Post
Could you redo it again with the dimensions of the one in package?
My scaling broke the font proportions and sharpness.
You mean the one in the 0.3.5 build? Looks fine to me but I'll give it a shot.
________
Volcano classic

Last edited by nax3000; 2011-03-18 at 12:43.
 
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