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2010-04-04
, 23:36
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Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
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#2
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| The Following User Says Thank You to mikec For This Useful Post: | ||
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2010-04-05
, 18:19
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Posts: 270 |
Thanked: 239 times |
Joined on Dec 2009
@ Czech Republic
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#3
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2010-04-05
, 20:45
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Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
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#4
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from PyQt4 import QtCore, QtGui
class Ui_Dialog(object):
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.resize(400, 300)
self.pushButton = QtGui.QPushButton(Dialog)
self.pushButton.setGeometry(QtCore.QRect(0, 10, 84, 23))
self.pushButton.setObjectName("pushButton")
self.label = QtGui.QLabel(Dialog)
self.label.setGeometry(QtCore.QRect(10, 40, 55, 15))
self.label.setObjectName("label")
self.retranslateUi(Dialog)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def retranslateUi(self, Dialog):
Dialog.setWindowTitle(QtGui.QApplication.translate("Dialog", "Dialog", None, QtGui.QApplication.UnicodeUTF8))
self.pushButton.setText(QtGui.QApplication.translate("Dialog", "PushButton", None, QtGui.QApplication.UnicodeUTF8))
self.label.setText(QtGui.QApplication.translate("Dialog", "TextLabel", None, QtGui.QApplication.UnicodeUTF8))
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
Dialog = QtGui.QDialog()
ui = Ui_Dialog()
ui.setupUi(Dialog)
Dialog.show()
sys.exit(app.exec_())
| The Following 3 Users Say Thank You to mikec For This Useful Post: | ||
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2010-04-05
, 20:54
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Posts: 270 |
Thanked: 239 times |
Joined on Dec 2009
@ Czech Republic
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#5
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2010-04-06
, 13:53
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Posts: 432 |
Thanked: 645 times |
Joined on Mar 2009
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#6
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Hi I have some questions.
2)Is there any compensation for QSound?Maybe in future?
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2010-04-06
, 15:05
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Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
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#7
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/********************************************************************************
** Form generated from reading UI file 'dialog.ui'
**
** Created
** by: Qt User Interface Compiler version 4.6.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
******************************************************************************/
#ifndef DIALOG_H
#define DIALOG_H
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QDialog>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QPushButton>
QT_BEGIN_NAMESPACE
class Ui_Dialog
{
public:
QPushButton *pushButton;
QLabel *label;
void setupUi(QDialog *Dialog)
{
if (Dialog->objectName().isEmpty())
Dialog->setObjectName(QString::fromUtf8("Dialog"));
Dialog->resize(400, 300);
pushButton = new QPushButton(Dialog);
pushButton->setObjectName(QString::fromUtf8("pushButton"));
pushButton->setGeometry(QRect(0, 10, 84, 23));
label = new QLabel(Dialog);
label->setObjectName(QString::fromUtf8("label"));
label->setGeometry(QRect(10, 40, 55, 15));
retranslateUi(Dialog);
QMetaObject::connectSlotsByName(Dialog);
} // setupUi
void retranslateUi(QDialog *Dialog)
{
Dialog->setWindowTitle(QApplication::translate("Dialog", "Dialog", 0, QApplication::UnicodeUTF8));
pushButton->setText(QApplication::translate("Dialog", "PushButton", 0, QApplication::UnicodeUTF8));
label->setText(QApplication::translate("Dialog", "TextLabel", 0, QApplication::UnicodeUTF8));
} // retranslateUi
};
namespace Ui {
class Dialog: public Ui_Dialog {};
} // namespace Ui
QT_END_NAMESPACE
#endif // DIALOG_H
| The Following 2 Users Say Thank You to mikec For This Useful Post: | ||
1) Is there any way how remove hildon style from QPushButton?
2)Is there any compensation for QSound?Maybe in future?
3)Is possible add widgets to QDialog?
Thx for your replies.