Unles you want to see nice little funny animation in Superfrog, then you have to boot from disk 3.
lol great adviced didn't know i could skip disk 1 in superfrog.
Smoku... Any chance we can get joystick fire 2 moved away from fn key? fn key is the only key on hardware keyboard i cant remap in maemo
Anyways 2 things. first mouse seems to be in player 1 port and joystick is player 2, any chanced we will be able to switch them freely later on?
Second. when you get back to keyboard mapping. How about making 2 presets, we can switch between with fn+space. 1 for keyboard and mouse only, and 1 for joystick and mouse only. That way we can set joystick like we want with out messing with the keyboard..
Then when in-game, and your playing a game with joystick, if you suddenly need keyboard, it takes 0.5 seconds to switch over to keyboard preset with fn+space, and type what you need, and then go back to joystick again.
i've found working version of dungeon master (title screen's background is dark blue instead of black)
now the mouse work ok(slightly offset) and game works.in other versions (and previous ver of uae4all) mouse was everywhere and couldn't control it at all.
settlers, game i'd really like to work.. no success so far.
tried different versions (boot from disk 3 to save memory) but mouse is invisible.
on first screen(where protection is) it shows you system info. on my it says no realfastram available,not enough chipram. i remember playing this game on a600 and always had to run from disk 3 to save ram.
eye of the beholder crashes on title screen (lovely red software failure )
didn't try dune yet
in cannon fodder 2 and dungeon master when you move the mouse on the screen you can see stripe of jitter graphic at the bottom(cf2) in the middle(dm).
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."
If I remember correctly that was the case even with external floppy drives. The architecture was such that every storage medium attached would eat up a bit of RAM to function.